At 12/26/08 07:26 AM, KynetiK-27 wrote:
I can see why some would think that, but to me it just doesnt seem right. Im pretty sure you can do it when VelY<=0. Son long as your not falling, you can do it.
That simply wont do. It might make sense to you, but its terribly frustrating to the player. Maybe if you make the code VelY<=-3 or something. That would allow the player to double jump when he feels like it, but when he is all out falling, he cant. Might have to change the 3 ofcourse. But then again, the simple fact that sometimes it works, and sometimes not, is frustrating enough. I would suggest letting them use it all the time or not at all.
The speed of the character is much to fast. For a sonic game, no, because there are long stretches of runways and such. But navigating small platforms such as this is a pain in the ass with such speed. Slow that sucker down. Even if its only his acceleration.
And im having a hard time getting anywhere in the first level. I'm really not sure what im supposed to be doing after those dissapearing platforms. And even then its a fairly daunting task. Whether im a dumb player or not is irrelevant, you have to compensate for that.
I also encounter a tad bit of slowdown when the platforms dissapear. Probably has something to do with the alpha going down and probably the dust at my feet. Either way, its something to look at. Alpha=Bad.
But yah, i am liking the engine alot. Animation is smooth, platforms feel stiff, and i have a slight attachment to the character even though its simply a placeholder. lol. Good luck with the rest.