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Author Search Results: '2006Neon2006'

We found 107 matches.


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Viewing 1-30 of 107 matches. 1 | 2 | 3 | 4

1.

None

Topic: auto-tune vocals?

Posted: 02/21/09 02:36 PM

Forum: Audio

yeah i forgot to add in my post id look at auto tune and was hoping for somthing a little more...reasonable heh

the price is mega huge
and the "activation" seems damn complicated

and also, i got G-Snap since its free, but im wondering is there a program i can use to change my vocals in real time, so if i sang on stage, the software would change the vocals to the correct pitch and stuff just like auto tune


2.

None

Topic: auto-tune vocals?

Posted: 02/21/09 12:21 PM

Forum: Audio

hey guys,
so i was at a gig last night and one of the guys who plays was singing, only he was using a program to get his voice to be in tune

now the guy uses a mac, so that software would be mac only

but im wondering if any one you wonderful audio guru's know of a program that does the same on windows in real time?


3.

None

Topic: Minigame collab

Posted: 02/21/09 09:20 AM

Forum: Flash

well im glad we have a 20th finally
i know i dont post much and i is sorreh D:

we get paid if we have a sponsor? o.O
shit i need to join more collabs lmfao

i had an idea for a little game but meh, lack inspiration and motivation to actually make it

i might make it for a second collab if we do this again randomist
only next time have the deadline a good distance away, and say the first/best parts to finish will be included, that way we have an abundance of parts to use and theyre all on time for the deadline, if theyre not then they dont get included


4.

None

Topic: Minigame collab

Posted: 02/13/09 07:47 PM

Forum: Flash

wow 43 pages, awesome

thought id post somthing for fun

wheeee
im also making a new game, using 3D graphics im making myself :3


5.

None

Topic: Minigame collab

Posted: 02/10/09 11:40 AM

Forum: Flash

so..cuz i dont check the BBS for a few days im now disqualified?


6.

None

Topic: Minigame collab

Posted: 01/28/09 08:47 PM

Forum: Flash

well, lets just say it is fine and held up fine its just that you had the wrong
screen size so i made it wide screen sort of it was bit annoying but the
games fine and it works

well thats good
yeah i didnt make the game for the collab originally and i dont know how/why you asked me to join but i thought "meh why not" so yeah, cant really help the wide screen thing

looking forward to the release


7.

None

Topic: Minigame collab

Posted: 01/27/09 03:14 PM

Forum: Flash

At 1/26/09 09:07 PM, MrRandomist wrote: sorry forgot the rest.

do we all get to beta it? :D
no. selected people inside and out of this collab will be chosen.

good to see you posting

aww i wanted to beta it to see how well my game held up in a collab project D:

dont actually know if anything would be stable when exported >_>;

and yeah im not big on forums really...ngbbs, or any forums, dunno just doesnt interest me


8.

None

Topic: Minigame collab

Posted: 01/26/09 06:43 PM

Forum: Flash

does everygame have medals?

lol post

looks like this will be beta'd soon

do we all get to beta it? :D


9.

None

Topic: Minigame collab

Posted: 01/20/09 04:55 PM

Forum: Flash

this is becoming one of those stnand still collabs now...
"im nearly done"
"only a few more things to do"

oh well, my game isnt wasted at least, its my college assignment so meh
what does annoy me is that i submitted before the first deadline was due, and i probably wont even get a co, cuz my game is simple and doesnt hav fancy graphics

but thats the way NG BBS rolls eh


10.

None

Topic: Minigame collab

Posted: 01/12/09 06:32 AM

Forum: Flash

randomist has all my shit and has done since december, my pic, a bio, the fla and description

havnt posted much since i finished, didnt see a point, im not a big forum poster


11.

None

Topic: where can i find this sound clip?

Posted: 12/30/08 09:37 PM

Forum: Flash

im looking for the infamous
"ima firin mah lazar"

along with its counterpart
"blargh"

and yes ive googled it, came back with video results

where do you guys get this sound clip from?


12.

None

Topic: optimizing music in flash?

Posted: 12/23/08 08:56 PM

Forum: Flash

At 12/23/08 07:58 PM, knugen wrote:
At 12/23/08 07:45 PM, Mystery-Moon-Pie wrote: I'm sorry for stealing the light here, but I compressed it and did override sound controls, and changed it from 16kbs (or whatever those little letters are) to 32. Still sounds crappy. Got the song from the audio portal, and quality there is great, so its not the song.
That might be a little low still.

Try the best setting once, just to see if that helps, and if it does keep going down until you find the best proportion between quality and file size for your purpose.

well it definatly dumped the size up from half a meg to 4 megs lol at best quality, so i put it on half (80) to see how it is on best quality, the music sounds much better its just when the bass starts, its crackleing


13.

None

Topic: optimizing music in flash?

Posted: 12/23/08 06:00 PM

Forum: Flash

bump?


14.

None

Topic: optimizing music in flash?

Posted: 12/23/08 01:33 PM

Forum: Flash

yeah so i just made a new animation and submitted it, and the only thing bringing it down is the sound quality

the soundfile was an mp3 when imported, and compressed as an mph at 16ghz, but it crackles in the song

how do i avoid this?


15.

None

Topic: troubles with animation

Posted: 12/23/08 05:23 AM

Forum: Flash

At 12/22/08 08:38 AM, PhyroDragon wrote: Try putting the lights onto separate layers instead of just one. Flash can sometimes be bitchy when multiple movie clips are on one layer.
Hope it helps.

cheers ill try that now!
-tries it-

works like a charm thanks alot, ill do this for the rest of the animation :3

ty for the tip!


16.

None

Topic: troubles with animation

Posted: 12/22/08 08:19 AM

Forum: Flash

At 12/22/08 08:09 AM, Nqkoi1 wrote: hey seem to be pretty well synched with the music. I don't really see a problem.

they should show up on every paino note and fade out completely

its not the syncing its that they dont show up lol

or are you seeing them from every note? o.o
cuz if you are wtf lol, its not doing it in flash for me so go figure :S


17.

None

Topic: troubles with animation

Posted: 12/22/08 07:46 AM

Forum: Flash

bump
sorry i just need someone to look and tell me whats going on


18.

None

Topic: troubles with animation

Posted: 12/21/08 09:10 PM

Forum: Flash


19.

None

Topic: troubles with animation

Posted: 12/21/08 09:03 PM

Forum: Flash

ok, for some reason my movie clips arent playing when their supposed to in my animation

its just a white bar that fades out and stops at the end so it doesnt loop

this is used multiple times and they show up on a a note of music

the problem is they arent showing sometimes which is annoying because ive hardly begun to aniamte

heres the swf SWF

unfortunatly the FLA is 12mb for some reason i dunno why, it must be the graphics in my flash...theres one sound file thats like <15 seconds like and the rest is graphics

but from the SWF youll see what i mean

ill try break down the fla to some bare bones for some help and add that in a new post


20.

None

Topic: trying to learn some AS2

Posted: 12/20/08 05:24 PM

Forum: Flash

At 12/20/08 05:16 PM, UnknownFury wrote: var clock:Number = 10;

_root.onEnterFrame = function(){

if(clock > 0) clock--;
else gotoAndStop(2);
}

Also, AS3 may be a lot harder but if you're even slightly serious about coding then its the better option. AS2 will eventually become obsolete.

meh...i just struggle with codes and get annoyed when they dont work because i dont understand

AS3 is a huge step up from AS2, you have to be a fuck load more precise and i cant even do a simple timer code right, what chance do i have with AS3 eh?


21.

None

Topic: trying to learn some AS2

Posted: 12/20/08 05:09 PM

Forum: Flash

At 12/20/08 05:05 PM, K-Guare wrote:
At 12/20/08 05:01 PM, 2006Neon2006 wrote: the clock variable works, and a text box counts down from 10, i want it to recognise when it hits 0, but it isnt...

that code is on the first frame of the main timeline
Sorry, i made that post right after you posted...

But that code looks fine,
could you post the code for your clock?
var clock:Number =10;

thats in the same place, and to make the clock tick i have a MC off-stage
with 12 frames (running at 12fps") and on the last frame there is this code

_root.clock-=1;

22.

None

Topic: trying to learn some AS2

Posted: 12/20/08 05:01 PM

Forum: Flash

At 12/20/08 04:29 PM, ZiggyZack99 wrote: AS3 is full of shit, don't listen to these guys.

for now ill agree with this, ive looked at AS3 and shit myself
yes its better but it looks far more harder to learn...
but meh, i can play with both i guess...i dont know much AS2 so i wouldnt have much confusion i guess..

thanks for the input guys

as for the opperators, im having trouble with an "if" command

if (clock==0){
	gotoAndStop(2);
}

the clock variable works, and a text box counts down from 10, i want it to recognise when it hits 0, but it isnt...

that code is on the first frame of the main timeline


23.

None

Topic: trying to learn some AS2

Posted: 12/20/08 04:05 PM

Forum: Flash

hey guys, i wanted to try learn some AS2 and hopefully stop asking lots of questiosn in the forum, but i cant find that "dictionary" that was made with all the commands

sorry if ive missed an obvious link, but can someone point out where it is?

also i was just wondering, when setting a variable or changing it, i notice you need two symbols such as ==, += or -=
why is that? without 2 will it just syntax error

as far as i can work out, your telling flash to do somthign to a number equal to (number)


24.

None

Topic: making random avoid current frame

Posted: 12/16/08 05:09 PM

Forum: Flash

well i just tested it...and for some reason it still loops the current frame every now and again...i was thinking to myself "well at least its less frequent" and then one played 3 times in a row >___>

oh the irony...

any idea why its happening?

thanks for explaining it, i understand, just looking at the code makes me confused, i see it as a paradox but i dont really understand much code so it doesnt matter, but yeah its still repeating certain frames ever now ans then


25.

None

Topic: making random avoid current frame

Posted: 12/16/08 04:43 PM

Forum: Flash

At 12/16/08 04:32 PM, KaynSlamdyke wrote:
At 12/16/08 03:08 PM, 2006Neon2006 wrote: _root.gotoAndPlay(random(5));

just basically avoiding repeating the same frame because sometimes it would play one number for waaay too long, meaning it was randomizing the same frame every 2 seconds
var c:Number = 0;
do {
c = random(5);
} while (c == this._currentframe);
_root.gotoAndPlay(c);

could you explain the code a little?
also i wouldnt know how to add that to the rest of the code im using

_root.gotoAndPlay(-);

26.

None

Topic: making random avoid current frame

Posted: 12/16/08 04:21 PM

Forum: Flash

At 12/16/08 04:19 PM, OctoFlash wrote: yup. about the other thing.. i'll think about it..

ok thanks, if you come up with a solution PM me please :3

anyone else who thinks they might have a solution?


27.

None

Topic: making random avoid current frame

Posted: 12/16/08 03:49 PM

Forum: Flash

crap

scratch that i just tried it and it phailed
random needs 1 paramter so ill try your idea instead xD

just always add +1 to keep it up to 1->max


28.

None

Topic: making random avoid current frame

Posted: 12/16/08 03:46 PM

Forum: Flash

At 12/16/08 03:21 PM, OctoFlash wrote: gotta think about this but here a quick note: when you say

random (5);

it picks a number from 0 to 4. that means if you want it to pick a random number from 1 to 5 you need to rewrite the code:

random (5)+1;

well thats a good bit of advice, i just checked and it didnt hit 5 =O
to ty, but could i also put random(1,5); ? setting a range, ive seen that on other sites

i sort of thought that if i put like (1,2)+(4,5) it would avoid 3 and use those 2 ranges

am i way off and AS would implode? or have i stumbled across a possible solution? =o


29.

None

Topic: making random avoid current frame

Posted: 12/16/08 03:08 PM

Forum: Flash

ok so i was testing a random script for a game im hoping to make

what i have is 5 frames on the main timeline, each with a movie clip from 1 to 5 in order, in the movie clip is 20 frames, on the first has the action

_root.stop();

on the 20th is a new keyframe with

_root.gotoAndPlay(random(5));

this all works fine, it plays along the movie clip after stopping the timeline them jumps to a random frame

is there a way to tell flash not to jump to the current frame by setting some extra paramteres for the random like say when its on frame 1, have it jump from 2-5
or on frame 3, have it jump to frames 1-2 & 4-5

just basically avoiding repeating the same frame because sometimes it would play one number for waaay too long, meaning it was randomizing the same frame every 2 seconds


30.

None

Topic: Minigame collab

Posted: 12/15/08 07:24 PM

Forum: Flash

At 12/15/08 07:11 PM, Teenplayer84 wrote: http://spamtheweb.com/ul/upload/2708/690 64_testing_2.fla

FINALLY!!! THANKS U GEKKO FOR THE HELP!

so yeah..."finish"

swf please?


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Viewing 1-30 of 107 matches. 1 | 2 | 3 | 4