99 Forum Posts by "1337-Lock"
Ok, are you allowed to make a second account? I'm getting sick of this name, and I don't have much submited here, not that any one views it.
OK. So I got a new microphone, its pretty decent. An AKG. I have one problem though.
I hate how I sound. Any programs you guys know of to change pitch and such of voice, or add effects as you record?
Well. I got it to fall and bounce, and i can drag it, after re-writing it. but i still have the problem of it falls when i drag it. and i cant let go of it.
Im attempting to create a simple game that when you pick the ball up it falls down, and can interact with other objects. I'm not the greatest at AS, but physics sims have always fasinated me so i wanted to learn there.
Heres my code.
on(press){
startDrag(this);
}
on(release){
stopDrag();}
grav = 0;
onEnterFrame = function () {
gravguy._y += grav;
if (Key.isDown(Key.UP)) {
grav--;
} else if (gravguy._y<527-gravguy._height) {
grav++;
}
if (grav>0 && gravguy._y>527-gravguy._height) {
gravguy._y = 527-gravguy._height;
grav = 0;
}
if (gravguy._y<200) {
grav = 0;
gravguy._y = 200;
}
}
Snowball turret. Sends in a straight line and hits multiple enemys, and after x enemys explodes, causes splash damage and slows them down. For upgrades, the ball can get larger, wich is more splash, and can take more enemys.
At 6/18/08 04:17 PM, Hexobolic wrote: Yes if you want users to be able to upload music you would need a system to handle which people are uploading what songs, which may require users to sign up/log in. Which is all server side based(php mysql). You may also run into some licensing issues, those artists sure do love their royalties! Which may involve negotiation with record labels/song owners. You might want to check out www.pandora.com as they do something similar to this, same with youtube. I dont think the real challenge lies within the fact of creating the sufficient architecture to create a project like this but if it's open to the public the real challenge lies with the legalities of letting users upload somebody else's work and have other people listen to it. If you do this you would need to separate yourself somehow from what these people are doing. So you wont get sued.
Well, I think we'll have users sign up on the site and agree, that all songs uploaded, are legaly owned by them, and that we're just the middle man. Its not like the songs can be downloaded.
I'm doing a project, that i know is a bit excentric, but we want to do it anyway.
What it is, is an mp3 player, pretty much like iTunes, that people will be able to upload, and we have a chosen site, and people will be able to listen to on any computer. I know this is going to take a bit of work, but what kind of code will i need? Php, and Mysql, and obvioulsy AS, right?
If anyone could clear this up, i'd be very grateful.
At 5/28/08 10:07 PM, Woadraiders wrote: Look in the AS3 main, i saw something dealing with what you want in there.
I use AS2 though. I have Flash MX.
I was wondering what it would take AS wise to make a visual EQ. My idea for the project is: people can select the EQ they want, and upload a song, and see what it looks like. Louder songs would have a red color, and slower, quieter songs would be blue. Plus have different effects to choose from.
I just dl'd it, and i got used to the layout and such already, but can someone explain to me how, and if there is anyway to 'record' your loop, so it would be longer, around 1:30?
I just got it, and I'm pretty used to the controls, but I'm confused on recording. Is it possible to take your loop, record it in FL to make it a .wav thats like 1:45 long?
V-cameras. Look up a tutorial on them. NG has plenty.
Bumping in case anyone missed this. Better to bump then make a new thread in general.
A friend of mine and I have created a new group. If you wish to join, do so at this forum.
http://gumgame.invisionplus.net/
At 3/27/08 01:50 PM, StoopidMunki wrote:At 3/27/08 01:13 PM, 1337-Lock wrote:well i meant css as, Cascading Style Sheets not a counter strike game. im sure you understand the difference but i guess it best to be clear.At 3/27/08 12:12 PM, StoopidMunki wrote: i would be willing to join up as well, im pretty good with cs3, i know some AS. i know HTML, and CSS.Lol, I love how CSS is acronym for Counter Strike Source as well. Not every thing can have a unique aronymn for its self. 12 year olds wouldn't be able to remember them all.
I know, but i thought it funny, cuase one day a noob is gonna see that, and well have to deal with it, and then well post the thread in our sigs to spam him. its natures circle.
At 3/27/08 12:12 PM, StoopidMunki wrote: i would be willing to join up as well, im pretty good with cs3, i know some AS. i know HTML, and CSS.
Lol, I love how CSS is acronym for Counter Strike Source as well. Not every thing can have a unique aronymn for its self. 12 year olds wouldn't be able to remember them all.
I'd gladdly join. Im pretty good at drawing, and know some AS. I'm pretty much always free.
I use CS3.
At 3/26/08 12:59 PM, Cojones893 wrote: Ok so I whipped this up. You can do this a number of ways, but what I choice was to make buttons labeled a_btn, b_btn, c_btn. I have a for loop that runs through an array of my button names. This prevents having to repeatedly add onPress functions for each button. It then removes the first letter of the button name and applies that to a variable 'pressed'. After each press it runs a function that checks for "combinations". All you need is a new case for each combination. And you're all set.
var btnArray:Array = new Array(a_btn, b_btn, c_btn);// add buttons here.
var pressed:String = "";
for (var i = 0; i<btnArray.length; i++) {
btnArray[i].onPress = function() {
pressed += this._name.substr(0, 1);
checkComplete();
};
}
function checkComplete() {
if (pressed.length == 3) {
switch (pressed) {
case "abc" :
trace("ABC was pressed");
break;
case "bac" :
break;
case "cab" :
break;
default :
trace("No match found");
}
pressed="";
}
}
Ok, I understand how this works, i have one of the buttons set up, but I can't seem to figure out how to make the acctual object show up with out adding an ass load of MC's which make it a total mess. Is there anything i can put under the a_btn line to do this?
I'm making a GROW tribute game. Would it be possible to make series of AS that one a certain series of buttons is pushed in the right order, a certain scene is played. So say you have 3 options, if you click 1,2,3. it plays the scene and leads to the victory scene, but if you do 213 it leads to a half finished scene.
At 3/24/08 10:14 PM, 1337-Lock wrote: Link to the site www.eyemaze.com
Sorry for double post but heres a link to my work too....
http://www.newgrounds.com/portal/view/35 9878
Link to the site www.eyemaze.com
I have decided my theme for what im going to do for this. GROW City. Same as any grow game, but you must make your city from a village to a metroplolis.
I was wondering, how would someone go about making a GROW type game. I wanted to make one in tribute to the guy who made the originals, for I think he isnt making them anymore. He said they were only projects for his college classes in Japan. If anyone wants to help me on this, or even join me, my e-mail is : Ldcknome@hotmail.com
...Is when people post something, and then relize that its the wrong file, and say to blam it. So they go into their profile, edit it, and it states right there that you can change the file, but they ignore that. I know some people do it for other for blam points, but still..
still cant solve this, and ive tried many thing
At 1/12/08 08:21 PM, 1337-Lock wrote: well yes, and i found some, but none explain clearly how to do it, and i already have it set up a certain way, and dont want to tear my game apart. Now i changed the song to start AS wise, now would it be possible to have just have it lower the volume every frame from the countdone, so over a period of 20 frames?
If so, could someone help me set that up?
mySound.setVolume(0);
heres what i have set, but of course it isnt working ^.^
well yes, and i found some, but none explain clearly how to do it, and i already have it set up a certain way, and dont want to tear my game apart. Now i changed the song to start AS wise, now would it be possible to have just have it lower the volume every frame from the countdone, so over a period of 20 frames?
If so, could someone help me set that up?
Game im making has the intro music play through out the entire menu and selection screen, but i want it to fade over a period of 2 seconds and then it leads to the countdown. I dont have this playing in as, but in the timeline. On the line where i have it set to stop, what would i need to change stopAllSounds();
to?
-Hi, im James(1337-lock)
-Im a hybrid ^.^ I like to mingle in both As and animating, but prefer animation.
-I'd say my skill level in animation would be about a 3.5 and As a 3.
-Im looking for a Actionscriptor
-Im currently working on a DDR Project. It would involve heavy metal songs, instead of the usual techno and trance, and would invoke the use of wasd keys to hit special notes (ex to clear a bomb or something along those lines)
-Heres a link to something me and my friend flaming cow made
<a>http://www.newgrounds.com/portal/view /359878<a />
I dont really know if it'd get sponsered, but if it was good enough, and we put enough time into it, i think i could get something out of it.
I know that AS is based on C, but the format is much different, like command wise.
Heres an example of C++
#include<iostream.h>
int main()
{
int var;
cout<<"Enter a number: ";
cin>>var;
do
{
cout<<"\n"<<var;
return 0;
}
while (var==var);
return0;
}

