Reviews For: (NUB+SC)Pine Dexterity Attack

(25 Reviews • Avg: 9.44/10)

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Score: 9
Vicious1201

"Bravo..."

date: August 15, 2008

Simply amzing... But not exactly what im used to from you. Although it is still very good its just not what my ears are ussually toned to. But still.. Good job :D

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Score: 10
Slaya743

"kool"

date: August 5, 2008

lol reminds ne of a boss level or when your in a duegoun level good work

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Score: 10
mafiaman777543

"respect"

date: July 30, 2008

getting down

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Score: 10
GlitchRocker

"Oh hell yes."

date: July 28, 2008

This song kicks ass. 'Grats on front page, and keep up the awesome.

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Score: 10
ragedeamon

"Fucking Legit"

date: July 28, 2008

Thats all there is to it.

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Score: 10
BlinkMarine

"I can tell you this"

date: July 28, 2008

that was sweet and at 1:20 it really sounds like it could be in a government chase movie thing or Metal gear solid. Nice work.

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Score: 9
SkyHighDemon

"Very Nice"

date: July 27, 2008

This is really good... Keep up the good work

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Score: 10
zeepyJEEP

"mint song"

date: July 26, 2008

very good song im always watch u keep it up

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Score: 10
Developer

"Amazing work"

date: July 24, 2008

Very interesting collab, a truly great experement with orchestral music. I'll keep on watching you. :)

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Score: 8
Inju

"nicely done"

by: Inju
date: July 23, 2008

first: the EQing does it perfectly, nice work there, i knida understand what the guy below me meant with "Reverb".. i think the Drums are somewhat not cut short enough or something.. Cut down Sustain a bit maybe.. but this is personal habbit i think. What i ABSOLUTELY didn't like was this one Snare-like sound, it reminded me somewhat of a "metronome" i had back in Piano-Classes.. sounds like the Tick in Reason a bit.
and one last critic.. the harmony between the Beats and the Instruments and Pads doesn't really work IMO.. The Atmo is very tragic and slow paced and suddenly there comes this fast-paced, overpitched and holded Drumsequence which is (and therefore i like the tune) absolutely wiiiickeeeeeeed!!
You did a really good job an frickelin' those Beats together, the whole way to the climax is well done (at around 1:30) but then the Breakdown totally ruins it, since there is nothing that kinda "holds" against the Drum-overload.. you know what i mean? maybe a fast-paced syncopic Synthline or something like that.
Anyway, nice work!!!

July 23, 2008

Author's Response:

I hear exactly what you're talking about during the breakdown. I was just doing the drums myself and added a reese over the very end. Though in all honesty I was still very impressed with the way that Cymbal:symbol handled the music. But there is definately more than could have been done. The reverb on the drums i'm figuring out is due to the highs. The hats and crashes aren't set to cut as soon as they are untriggered. If you send me a private message I can email you the reason file so you can take a look at it.

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