Score: 7
"Good vibe, diverse, alters a bit too much"
date: August 14, 2007
I really like this beat!
The steady and constant percussion base, though standard serves it's purpose well. I like the overall feel though I often find myself asking how to best use this in Castle Crashers.
It would make for a neat in game level theme perhaps. I love the beginning, the punishing air you have, despite the electronic aspects of the song lets me think of a fight scene.
The way you cut off shortly after that however did not click well with me. It disrupted the flow of the song, and without the percussion the image started becoming too sci-fi to serve CC's needs.
I like what you did with that bass. Again it's quite standard, doesn't move around much, but it helps hold it all together.
There's a great mix of sounds in this song, a large variety of synths, and this constant shifting of energies can be seen as a bad thing, though in this case, I felt it was quite neat.
The song also loops, not flawlessly, but acceptably so.
Keep up the good fight and keep em coming!
September 13, 2007
Author's Response:
I don't understand too well of what part you meant I cut off the percussion. Could you PM me with a time?
Also, thanks for the review. I really appreciate it. When I wrote this, I really didn't have the mind of CC, but decided it fitted well for the game.
The loop flaw wasn't me, it was the transfer over to NG. The original .mp3 and .wav files loop flawlessly.
Thanks, I'll definitely work on some more stuff.
Always trying to improve,
- Momo