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Tuath Dé

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Credits & Info

May 28, 2017 | 2:56 PM EDT
File Info
5.9 MB
2 min 35 sec
4.51 / 5.00

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Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.

Rated 4.51 / 5 stars
190 Plays
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Other - Cinematic

Author Comments

Audition track for the Newgrounds Audio Deathmatch 2017 contest.

Sample libraries used include Eduardo Tarilonte's ERA II - Medieval Legends and ERA II - Vocal Codex, Impact Soundworks' Vocalisa, and Spitfire Audio's Albion One and London Contemporary Orchestra Strings.



Rated 4.5 / 5 stars

I like the percussion at the beginning. The vocal samples are beautiful, but somehow the uniform rhythm they have until :26 doesn’t vibe well with me. Also, they have a bit of a strained quality before :26 that doesn’t fit the mood of the piece well IMO. I like the sense of climax thereafter, and the part at 1:40 offers some much-needed structural relief. The ending felt a little rushed, and I think you could’ve fleshed out this piece a lot more. That said, the instrumentation and composition here are very good overall. I thought the production quality was quite high. The instruments are blended together so well, and the texture feels rich and full throughout. Well done!


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Rated 5 / 5 stars

Great track! It really takes you away around the 1 minute mark! Also great use of high quality aesthetic pleasing samples :)

Looks like you will be my competition this year! Goodluck :)

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JeremyKingVA responds:

Thank you very much, and likewise!


Rated 4.5 / 5 stars

This sounds very sweet and has some nice ideas and melodies. The instrument choice is very nice too! The timing and placement of the vocal stems at about 02:01 sound a little rushed, but I very much enjoyed listening to this. Newgrounds needs more quality Celtic music!!

People find this review helpful!
JeremyKingVA responds:

Thank you very much -- and I agree wholeheartedly in regards to NG needing more Celtic music!

Funny you should bring up the timing at 2:01, because I just took note of that for the first time myself after uploading here, haha. I created a number of different mixes for this track and shuffled things around, and I completely glossed over that somehow. It's a simple enough fix, so I might just boot up the project file, re-render the track, and replace this with the corrected version. :)