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Credits & Info

Uploaded
Apr 14, 2016 | 6:30 PM EDT
File Info
Song
1.5 MB
39 sec
Score
4.26 / 5.00

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.

Score:
Rated 4.26 / 5 stars
Plays & Downloads:
506 Plays | 14 Downloads
Share Links:
Genres:
Metal, Rock - Heavy Metal
Tags:
metal
guitars
chiptune
synths

Author Comments

You can't win 'em all. This was written to an animatic for an intro to an animated show. It was rejected. That's life. I still like the piece, but there's very little I can do with 30 second material. I may extend it and release it on sleepfacingwest.com, but for now I need to work on something else to clear my head.

Reviews


TaintedLogicTaintedLogic

Rated 4.5 / 5 stars

I love the dynamic between the electronic and heavy guitar-based elements of the piece. While it's probably irrelevant to the show you wrote this for, the ending seems a bit rushed and it doesn't appear to loop well. The mixing and mastering is solid, though. Maybe I'm used to a bit more kick, but that might not be appropriate for this genre. This is a fun, engaging, full-textured piece. Nice work! ;)



KJUniverseStudiosKJUniverseStudios

Rated 3.5 / 5 stars

The transition between the different parts isn't very good, and the ending should have a small tune to it just to end it like at eddsworld's theme ending it has a little tune.


People find this review helpful!
sleepFacingWest responds:

Thanks! Yeah, the transitions are a little abrupt but it was written to time directly to action on screen and there was very little wiggle room. With this tempo I ended up having to lop a few beats off of one phrase and then I had like 3 and a half bars to fit a B section before the recapitulation. I tried to obscure the timing by shifting into a hemiola pattern which blurred the downbeat so it eventually felt like it was in 3 so when I went back into 4/4 it wasn't as obvious that I had dropped a few beats. Meanwhile I was jockeying the tempo the entire time to get everything to match the onscreen cuts.

Do you have any specific suggestions of how I could go about making the transitions more seamless without changing the tempo map?