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Sorcerers Path - Cale Unleashe

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Credits & Info

Aug 27, 2014 | 3:29 PM EDT
File Info
5.8 MB
2 min 33 sec
4.33 / 5.00

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Licensing Terms

You may not use this work for commercial purposes without making specific arrangements with the artist UNLESS your work is a web-based game or animation, in which case you may use this freely.

Rated 4.33 / 5 stars
Plays & Downloads:
2,162 Plays | 83 Downloads
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Other - Cinematic

Author Comments

LOOP VERSION: Intro combined with the Loop. A song version will follow!

Hey there,

here is another cinematic piece i have written for the upcoming game "The Sorcerers Path" i am involved in.

Its a boss battle loop track with many sfx elements and aleatoric effects to increase the feel of horror - the boss enemy is cale who represents the pure evil. This was the first time i tested out my aleatoric orchestration abilities. Hope you will like it :D

We will have finished the demo for the game within this week and will present it @ PAX on the 29th of august. After that we hope to be funded @ kickstarter. Keep the fingers crossed!

Honest reviews and rates are always highly appreciated!



Rated 4.5 / 5 stars

Oh man this is some amazing stuff right there.
I think the amazing points were mentioned already enough, so I will note down the things that bug me:

- The distorted Synth/Instrument/Boomer that has it first appearance at 0:16 somehow threw me out of the whole thing, I had the feeling that you made a terrible mistake there at mixing/mastering. After listening along, I assume that it is part of the sample, or you put distortion on it on purpose. But IMO it somehow doesn't fit.

- What SoliniaOnline said about having some sort of main melody/motif. I would like to make a comparison with John Williams - "Duel of the Fates" (Star Wars Episode I). The similarity is the fast pace of the basic string motif, however it is only accompanying the main melody above that.

- I would like to know why you mentioned aleatroics. Did you randomly choose the pitch/rythm of the background effect instruments, or any other attribute of any part or instrument? By random I actually mean either throwing dices, or helping yourself out with a random number generator. I would like to know more about how you proceeded there, because you didn't described it in anyway. If however this is not the case, you should rather lable it with "atonal".


I'm really amazed :)

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SoundChris responds:

Thanks a lot man - especially because you focused on the things which could be improved. I am always glad about constructive critizism :D Hm indeed my mixing / mastering skills could be better and this is IMO my biggest weakness. Last week i started my studies in audio engineering hopefully to improve my production which really is lacking. The sample you are talking about is part of the mega horns patch from 8dio hybrid tools I and its the sample itself. I wanted to use something really brutal which just bursts in directly after the riser. Maybe i have overdone it :D

The starwars hint was really helpful. I know what you mean with the melody / motif. When i started this piece i knew that the player only would survive less than 1 minute since the boss enemy cant be beaten - you have to loose this battle so i stil made this track longer but also didnt find it useful to bring in more melodical stuff here but tried to focus on the athmosphere.

Aleatoric means as far as i know that you allow the single sections to play quite free within predefined ideas. So you e.g. tell the strings to play random hits. Which notes they play is their own decision besides you tell them to play generally high or low. Goldsmith used this methode a lot in his alien 1 score. Another example is to tell the strings to make a long slide over 2 or 4 bars. Thats the complete task. Which notes they play or where they start to slide is their own decision. Thats why it is called aleatoric since a certain amount of "random-ness" is part of the plan. Also williams used this a lot in his munich score btw. Off course aleatoric elements are mostly atonal but there are also tonal parts - e.g. check out the matrix score which is one of the most known examples for aleatoric scores these days.

There are a lot of libraries which give you the possibiliy to create those effects like from spitfire, projectsam symphobia and also symphonic orchestra has some. The best product (also the most expensive) is 8dio´s CAGE which i have used here.

Thanks a lot for leaving your thoughts here - really an interesting and constructive review that helped me a lot!

All the best,


Rated 4 / 5 stars

The strings got too screechy at a few points, big problem everyone does imo

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SoundChris responds:

Thanks a lot for your review man! Hm i guess i have to check the strings again. I have quite new monitors and stil dont really understand how they react. I guess i should listen to reference tracks more often to get a better feel. Thanks for mentioning it :D Best wishes!


Rated 4 / 5 stars

I thought the production was very nice on this track. Very full and vibrant with a lot of good mixing. The part that bugs me is the generic sound of it all. It just doesn't have that unique melody or harmony to set it apart from any other cinematic boss music. I would love to hear a breakdown with some melodic yet dark tones. Something that you can think back to and remember easily. If your music just melds together in a game it ends up feeling stale. Otherwise good job.

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SoundChris responds:

Thanks man - glad you liked it! Hm i think i know what you mean with "generic". But i think thats just the way the modern cinematic styles work. This here is quite similar to zimmers inception so i tried to check out also how this kind of style works. Usually i am more the late romantical inspired cinematic fan and adore goldsmith, williams and elfman. But its always a good idea to try out new things i guess :D

The thing with this track is that you face an enemy which cant be defeated in this encounter since he is overpowered and just crushes you. So the loop had to be quite short. To evolve a musical idea here would have become complicated i guess.

Thanks a lot for leaving your thoughts here!


Rated 5 / 5 stars

I am at a lack of words... This is simply great boss music, and amazing music in general. It has everything.
The demo is now out; I'll do my best to try it out, although I have next to no free time :)

People find this review helpful!
SoundChris responds:

Thanks man! I tried a lot of new things in this track and i think i will make a song version of it with more variety (which is hard to do in a loop of course). Glad you enjoyed it!


Rated 5 / 5 stars

Haunting and beautiful.

And massive.

And gigantic.

Powerful work.
5/5 - Would beat the s*** out of this boss.

People find this review helpful!
SoundChris responds:

Thanks a lot Alex! Massive - Gigantic - Powerful ... those are words we love :D