Be a Supporter!

Credits & Info

Uploaded
Jan 20, 2014 | 8:33 AM EST
File Info
Song
4.6 MB
2 min 1 sec
Score
4.78 / 5.00

Related Content

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.

Score:
Rated 4.78 / 5 stars
Plays & Downloads:
1,369 Plays | 75 Downloads
Share Links:
Genres:
Electronic - Video Game
Tags:
dark
touch
ambient
ruin

Author Comments

This is something I made last October for a 3D puzzle game project. The game is about a mother leading her children through a ruin city engulfed in darkness, so I went for a classical-ambient approach to capture that lingering dark mood.

There's not much to say about this... other than it's not often that I do this kind of stuff but it is fun to try every now and again! Enjoy!

Reviews


WaterflameWaterflame

Rated 5 / 5 stars

Glad you submitted it :D This is is awesome! You are much greater than you think at ambient tracks man! Really sets a mood.



TabbyLuigiTabbyLuigi

Rated 4.5 / 5 stars

Yup. It IS fun to try stuff out once in awhile. For instance: Cookie Clicker! All bad puns aside though, this really is a great song. It fits with what you described, and it freaked me out a little! THAT'S GOOD I LIKE THAT. I feel like this could be in a movie, I swear to god. I WANT THIS TO BE IN A MOVIE. What's this game called, by the way? I wanna play it! Unless it's scary. Then not really. . .

-RUIN-



MetalRenardMetalRenard

Rated 5 / 5 stars

DEFINITELY fits what you described. Really good work on this! I like the rich string sound and use of reverb throughout with that high frequency "bite" it has. Normally I avoid that kind of reverb because it gets on my nerves but it really served its purpose here.


People find this review helpful!
DuttonsaysHi responds:

Thank you! It's good to know I captured the vibe that I was aiming for ^^. I know what you mean with that kind of reverb, I usually tone it down for instruments but when it comes to FX I turn it right up to really give it that extra "Wideness". I feel it could be used on the instruments in this case since ambient tracks are generally spacey and empty and therefore the reverb has space to fly around :].


LunacyEchoLunacyEcho

Rated 4.5 / 5 stars

It's definitely not something I'd listen to normally, but it's amazing for the game you designed it for. Great job on that.

When you uploaded this, did you include the 15-second silent break at the end on purpose? I mean, since it's got a creepy atmosphere, I was almost expecting a loud scream at the last second or something. In fact, in regards to the length, you could've stopped this at about 0:25 and looped it from there. Unless in the game, it's some sort of cutscene that lasts for exactly 1:45.

Anyways, it conveys an appropriate atmosphere and definitely has a home in whatever game you submitted it for. Good job.


People find this review helpful!
DuttonsaysHi responds:

Hey thank you! yeah me neither, ambient isn't really my style but it's good to practice with it since a lot of games use it for in-game atmosphere.

That 15 second break was intentional. Originally, it was going to loop so I had to work to loop the reverb and bell rings back to the beginning without any awkward cuts. When I sent it him, he said I could just let the final bell drone on at the end and then they'd loop it from there. The reason it's so long is because of that bell and reverb. The ringing goes on for a few seconds then there's a slight reverb that goes on after it that you can't really hear in conventional speakers/headphones but could in my headphones and I didn't want to cut it off. So that's why it drones out for 15 seconds xP. However, it does successfully loop in the game so it isn't and issue really :).

Still thanks! I appreciate the comment ^^


AeronMusicAeronMusic

Rated 5 / 5 stars

wow this is cool man! This fits really well for a dark and quiet scene in a rpg level. :) Well made!


People find this review helpful!
DuttonsaysHi responds:

Thanks you! just what I was going for! but in a puzzle game rather than an rpg xP.