This is a demo piece I quickly created when Hardscore Games approached me last summer when they were looking for an audio dude for their new mobile trading card game Star Admiral.
Obviously I got a little overexcited and created a far too fast-paced and dramatic piece for a trading card game (even if it does have actual 3D ships shooting at each other) but I really just wanted to show what space combat means to me - and it set a decent base to discuss the kind of music the game actually needed.
And well, I think you can hear what space combat means to me. Encounters of epic scale, huge ships and squadrons of fighters commandeered by brave pilots engaging in dramatic battles that determine the fate of the universe, most of them never coming home, doomed to end up as vapor in the void... yeah...
Now, the piece was only meant as a demo and was done very quickly so it doesn't have a good progression or too much polish, it's really just about the atmosphere - but I hope some of you will enjoy it.