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Credits & Info

Uploaded
Nov 17, 2013 | 8:44 PM EST
File Info
Loop
4.4 MB
1 min 55 sec
Score
4.62 / 5.00

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Licensing Terms

You are free to copy, distribute and transmit this work under the following conditions:

Attribution:
You must give credit to the artist.
Noncommercial:
You may not use this work for commercial purposes.
No Derivative Works:
You may not alter, transform, or build upon this work.

*Please contact me if you would like to use this in a commercial project. We can discuss the details.

Score:
Rated 4.62 / 5 stars
Plays & Downloads:
1,155 Plays | 79 Downloads
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Genres:
Easy Listening - Classical
Tags:
magic
of
land
realfaction

Author Comments

This is going to be used in an upcoming game I made this for, i wanted to try something different. NOT FOR USE IN OTHER MOVIES OR GAMES. Tell me your thoughts :)

Reviews


HyptosisHyptosis

Rated 5 / 5 stars

Great work, is this still not for use in other games? :D Keep it up man!


RealFaction responds:

nope, thanks!


DeterminatorDeterminator

Rated 3 / 5 stars

It sounds like the overall attitude of the majority toward magic in the setting for this game is going to be awed, friendly, and/or solace. It comes across as mystical, unknown, but beneficial in design and intent, or forthright at the very least. If this is the case, this will limit what you can do with said magic as far as rules for the setting go.

Is a wizard capable of charming someone, putting them under a spell without them even knowing? Obviously not requiring audible components for a fire spell wouldn't be absolutely horrible where I'm taking this since it's casting would have a real and noticeable change in the world and not mind-affecting/altering. This was the basis for the overall attitude toward magic in Dragon Age, with a lot of "what if/because of" scenarios being the basis for the fear and institutionalization of magic and mages, and the clash between two, three, even four different viewpoints.

Of course, I don't know exactly what this track is going to be used for. Anyway, very nice, except 0:24-0:30 sounds like it should have gotten more spotlight or time throughout. 1:18-1:30 sounds like filler, and an effort at putting in "more cowbell", or xylophone if you will. Wow, I don't even know what instrument that is. 1:49-1:55 sounds similar. There seems to be a clash between the melody, bold and thematic, vs the modest xylophone bits. Try to work on making that seamless if you want to keep it, but definitely add more of that awesome melody.



HelpThePoorHelpThePoor

Rated 4.5 / 5 stars

Classy, cool, classical. I like it. What game is it for?


RealFaction responds:

Don't think im supposed to say yet, thats why i didnt mention it. Thanks though