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Aerial Ace - Main Theme

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Credits & Info

Jul 9, 2013 | 11:39 AM EDT
File Info
12 MB
5 min 16 sec
3.47 / 5.00

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.

Rated 3.47 / 5 stars
Plays & Downloads:
596 Plays | 27 Downloads
Share Links:
Electronic - Video Game

Author Comments

Main Theme music for the original game Aerial Ace.
It is a futuristic aircraft shooter game being created by me and some friends. Music and sound effects are composed by me, Lazaro Gonzalez. Enjoy!



Rated 5 / 5 stars

That's a really great composition!!! Nice work!

People find this review helpful!
SonicYM2612 responds:

Thank you very much! :)


Rated 4 / 5 stars

Can you tell me what you used for drums? Curious.

People find this review helpful!
SonicYM2612 responds:

I used a few soundfonts for the percussion. The snares, kicks, and toms are from 8rock11e.sf2 and 314_Good_Rocky_Drum.sf2. All the cymbals are from 1-TamaRockSTAR-se3.sf2. You can find these soundfonts freely on the internet. Hope this helps! ;)


Rated 4 / 5 stars

Cool track! :) I like the synths and beat and how it's so climactic. The beat itself was a little too loud, and I think you need more of a transition into that bass-y instrument at 1:41, but I like the part at 1:50 a lot. It's well-structured and generally smooth-flowing, and I love the key changes that occur around 2:50, as well as how you brought a lot of the various instruments and parts together at 4:20. You might want to make the transition at 5:09 a little less sudden, but overall it's an awesome track and it loops really well, too. You just earned yourself a scout, my friend! ;D

People find this review helpful!
SonicYM2612 responds:

Thanks a lot man! I see that you really like my track. I see you've noticed a lot of key points in the song. Thanks as well for the suggestions, but I'd really like to keep the song just the way it is. To me, some of the suddeness in the music makes sense because in this game you'll have to be sudden and make quick decisions in certain parts. But as you saw, it is contradicted with the smooth-flowing parts, because there will be times in the game where it's not all action. At least that's how I see it. To be honest, the game has barely even started development, so we are still comming up with ideas and stuff. Thanks again! ;)