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Fusion Dragon (8 bit)

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Credits & Info

Uploaded
Jun 25, 2013 | 5:19 PM EDT
File Info
Song
5.1 MB
2 min 49 sec
Score
4.68 / 5.00

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Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.

Score:
Rated 4.68 / 5 stars
Plays & Downloads:
1,167 Plays | 63 Downloads
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Genres:
Electronic - Video Game
Tags:
None

Author Comments

The Fusion Dragon battle music from Golden Sun in 8 bit style. I tried to mix this up a bit with a variety of older techniques that I believe I may not have given a fair chance. It sounds a bit cluttered at some parts to me, but the actual polyphony count is very, very low. It might have something to do with the very bassy bass I sampled from the pokemon games.

Regardless, I'll let you guys be the judges.

Reviews


AuralMuserAuralMuser

Rated 4.5 / 5 stars

A very nice rendition! For some reason, i kinda wish the main instrument and counter melody at the phrases like :12 were kinda switched, but it may actually sound worse, I dunno. The counter melody is just a more prominent and better instrument to me; this is all personal preference.

The only other part that seems like it could use some change is 1:13, where the bass is so low and only the melody plays that it feels both empty and hard to actually catch the bass's notes. I kinda wish the bass changed during that part, keeping the harmony and chords moving, but I don't think the original song did that then.

Other than that, great work. I love the way the counter melody creeps in at 1:09, really captures the original essence. I caught no wrong notes, the pace is great, I truly could visualize this being an 8-bit Golden Sun battle scene. Golden Sun was the first RPG I played where I really understood how the mechanics and numbers worked (was too young for that when I first played Pokemon). Love finding others who do as well.


People find this review helpful!
chaoticmarin responds:

There's a very good chance I will give this song another whack sometime in th future~ I'm sure I can improve it! Perhaps I'll give some of your feedback a try while I'm at it, see how it sounds in realtime.