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Credits & Info

Uploaded
Mar 12, 2013 | 7:06 PM EDT
File Info
Song
3.4 MB
2 min 59 sec
Score
4.48 / 5.00

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Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.

Score:
Rated 4.48 / 5 stars
Plays & Downloads:
868 Plays | 39 Downloads
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Genres:
Electronic - Video Game
Tags:
None

Author Comments

I listened to a bunch of mega man 3 a few days ago...

Reviews


BigfuutBigfuut

Rated 4 / 5 stars

I really like it, but that bassline gets drowned out by the other tracks which I think it gives it a lack of punch and also the drums feel like they could use a bit more kick, but I know how hard that shit is to do been making chiptunes myself for a little while now, but my crit is purely for the production, the tune itself is awesome.


SomeGuyInSomePlace responds:

Thanks for the tip. I'll make an automation clip or something.


FanopeionFanopeion

Rated 4.5 / 5 stars

Very fitting for its genre (video game music).

The SNES feeling is quite palpable throughout the piece. I think though that the buildup around the 2nd minute mark should have been a little bolder when exploring the lead possibilites, making a tad bigger impact instead of dying out in about 4 or 8 bars (depends on your counting methods). I'm not too sure about the fade-out ending too.

However, this is just nitpicking.

A fine piece :)


People find this review helpful!
SomeGuyInSomePlace responds:

Thanks :D
I completely agree with all your nitpicks. Unfortunately I couldn't add much more to the buildup there, as the submission is supposed be between 2 and 3 minutes.
I might go back and make an actual ending though. That was mostly me being lazy. This piece isn't done yet, and I posted it to get some feedback before I use it as my contest submission


LazyBucksLazyBucks

Rated 5 / 5 stars

This was so incredibly bad, that I gave it all my stars.

Crunchy beat


SomeGuyInSomePlace responds:

Bwaaaeh


AnalogByNatureAnalogByNature

Rated 4 / 5 stars

To this song, I am running forward, flashing & flickering, getting hit with pellets, as enemies flood the screen - so much, to the point that the screen suffers from slow down. I jump across the gap, and land on the disappearing platform before it vanishes, managing to elude a quick death to the spikes below. I am Megaman.


SomeGuyInSomePlace responds:

However, being megaman, you manage to land on even more spikes because life hates you.

Thanks for the review :3