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Credits & Info

Date
12/02/2012
File Info
Song
5.1 MB
2 min 14 sec
Score
4.77 / 5.00

Licensing Terms

Attribution:
You must give credit to the artist.
Noncommercial:
You may not use this work for commercial purposes unless you make specific arrangements with the artist.
Share Alike:
If you alter, transform, or build upon this image, you may distribute the resulting creation only under a license identical to this one.
Score:
Rated 4.77 / 5 stars
Plays & Downloads:
2,750 Plays | 193 Downloads
Share Links:
Genres:
Electronic - Video Game
Tags:
guitars
ambient
slow
menu

Author Comments

Some pretty neat stuff going on. It was originally made for a video game main menu theme

Reviews


jose199701jose199701

Rated 5 / 5 stars

good song man


eatmeatleet responds:

thanks man nice to hear :)


belthagorbelthagor

Rated 5 / 5 stars

very upbeat, and that's what I like most about it. What else, hmm, the higher pitch parts seem nice

Way to go, 5/5


eatmeatleet responds:

thanx


greyhawk241greyhawk241

Rated 5 / 5 stars

This is some excellent music! Makes me feel like I'm in a title screen for a game, where I'm a soldier infiltrating a city over taken by the enemy. Great job!


eatmeatleet responds:

thanks!


TroisnyxTroisnyx

Rated 4.5 / 5 stars

This, right off the bat, sounds like action game title screen music or something along those lines. I am liking what I hear very much. My only pet peeve is that some things don't come on the beat or almost on the beat (especially before 1:00).

I really love the pads around 1:24, and the general feel of the music there.

The off-beat strings come back at 1:36... then when the drums fade away, it sounds like it's on time. I'm not sure whether it's got to do with the way the synths work (the delay that is already in them.)

At any rate, great job.


eatmeatleet responds:

Thanks for review.

In general it sounded really good when I put it together so I decided not to change it up a lot.

It may or may not have some delay mistakes. I am sure I timed it together right. It might just be delay and attack creating such an effect.

Thanks for notes, ill look into those things more next time