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Credits & Info

Date
06/21/2012
File Info
Song
15 MB
8 min 12 sec
Score
4.39 / 5.00

Related Content

Licensing Terms

Attribution:
You must give credit to the artist.
Noncommercial:
You may not use this work for commercial purposes unless you make specific arrangements with the artist.
Share Alike:
If you alter, transform, or build upon this image, you may distribute the resulting creation only under a license identical to this one.
Score:
Rated 4.39 / 5 stars
Plays & Downloads:
8,347 Plays | 724 Downloads
Share Links:
Genres:
Other - Cinematic
Tags:
monster
hunter
cover
remix

Author Comments

EDIT: I made a video out of the medley and posted it on YouTube. CHECK IT OUT!
http://goo.gl/6IbLw

This here is a project that I have worked so ridiculously hard on that it's not even funny. It's a whole medley of one of my favourite games ever; Monster Hunter Tri. I started this project on the 19th of May and 404 patterns, 48 instruments, 84 automation clips and 36 hours of work later, I managed to finish it, incorporating seven different prominent melodies of the game. Note that the harmonies and instrumentation are all original and I added a few new parts myself.

Few quick disclaimers - I know this is long but please have patience with it. It's not repetitive. I barely repeated any patterns and added as much variety as humanely possible. Also, due to the fact that this is a medley, some transitions are really bad. I promise I tried my hardest to make them smooth but the game's music is so diverse that it's hard to keep it flowing in a medley.

Now, as for instruments, we've got:

Strings - Violins, violas, cellos (tremolo, legato and staccato) and double basses all from East/West Symphonic Orchestra.
Woodwind - Zourna, flutes, ney flute, pan flute and didjeridoo from Ra. Clarinet and staccato flute from Symphonic Orchestra.
Brass - Trumpets, French horns and trombones all from Symphonic Orchestra.
Percussion - Jaw harp, Cuban percussion and gong from Ra. Djembe, big hits and cymbal rolls from Stormdrum 2. Tambourine, snare, timpani roll and cymbal hits from Symphonic Orchestra. Latin percussion from EZdrummer. Clap, snap, clave and wind chimes are random samples.
Misc - Glock, harp, piano and choir from Symphonic Orchestra. Mandolin from Ra. Guitars are from Virtual Guitarist.

Here's a list of all the stuff that's I remixed from Monster Hunter. I split it into three parts - first part is the intro to the whole thing, second part has to do with the village and the city themes, third part is dedicated to the Ceadeus, (the final boss of the offline game), and the last part is the finale.

--

--- PART 1 - Introduction
- 0:00 - 1:09 : Monster Hunter Tri Theme; 'To One with Life'
http://goo.gl/k14OE
-
-1:09 - 1:37 : Character Select Theme; 'Door to a Hunting Life'
http://goo.gl/UN6ol
-
-
--- Part 2 - Civilisation
- 1:37 - 2:41 : Village Theme; 'Seaside Village, Moga'
http://goo.gl/x8BUw
-
- 2:41 - 3:44 : Jhen Mohran Victory; 'Song of Triumph'
http://goo.gl/eE7bR
-
- 3:44 - 4:50 : Tavern Theme; 'Loc Lac, Be Eternal'
http://goo.gl/moXyB
-
-
--- Part 3 - Water Dragon
- 4:50 - 5:50 : Ceadeus Intro Theme; 'Demise of the Traditions'
http://goo.gl/v2lG0
-
- 5:50 - 6:40 : Ceadeus Battle Part 1; 'Lunar Abyss'
http://goo.gl/gDnvy
-
-
--- Part 4 - Finale
- 6:40 - 8:12 : Monster Hunter Tri Theme; 'To One with Life'
http://goo.gl/k14OE

--

Now, I need to point out that this would NOT have been possible without the Monster Hunter fans over at the Monster Hunter Wiki forum. They're the ones who supported me all the way through and gave me so much feedback and advice, especially the members Lou Urau, Luciarn and Slyffer. Check out the thread here: http://goo.gl/gKmrv

Camoshark, Echo, Buoy, Blackhole12 and Darrenkerwin also deserve a mention for hearing my track and giving me feedback as I go along. Thanks also to Zero Flare and IaintElmo (MH Wiki forum members), two people I've played with on Monster Hunter Tri a lot who have also given me feedback.

SO YEAH. That's it. I really do hope you enjoy this. I worked a lot on it, by far the most I've worked on anything. I had other music projects to do and exams as well, which made it tough to work on this, but I finally got it done. Please post some feedback, even if it's just which part your favourite part is or whether you like it or not. Any feedback is greatly appreciated! Thanks for listening.

Reviews


soraaxelsoraaxel

Rated 5 / 5 stars June 10, 2013

April 30th ;-; never forget... Anywho, good work :D


Step responds:

Yeah, on April 30th, DISASTER HAPPENED.

Oh well. I have Monster Hunter 3 Ultimate now and I'm loving it, at least. Thanks for reviewing!


PERVERTALITYPERVERTALITY

Rated 5 / 5 stars May 14, 2013

soo sexy!


Step responds:

So very very sexy.


OwOPhillipoOwOOwOPhillipoOwO

Rated 5 / 5 stars March 21, 2013

this was the most awesome remake i´ve ever hear of monster hunter, i think it gets "slow" in the "Ceadeus" part, but anyway, its by far the greatest song of MH. keep up the good work man, i´ll be waiting for more of your work OwO


Step responds:

Great to hear that; thanks for the review! Yeah the Ceadeus part is a bit slow, although I didn't want to keep the pace the same for the whole song.


SilentMerchSilentMerch

Rated 5 / 5 stars September 12, 2012

SIK DROP BRO!!!... No but really, love the sounds and feelings in the song, I like the sorta victory theme this entire song pretty much is. I like the short pauses a lot, feels like it kind of takes you into a new section of the song.

It sort of feels like the whole thing is saying the same thing over and over again, but that's okay, as it feels like does that in in a different way and maybe to/from different personalities within the song, so it just doesn't become boring or monotone. I'm glad you managed to make it as different as you did.

Some parts seem like they're happening in a more closed environment with friends, family, good food(I love good food ._.) and lots and lots of dancing and alcohol, while others seem more like epic, grand, marching or maybe sailing home, with less partying and more silent excitement over what has happened in the past.

I also love that it's so long as it is(that's what she said), and you mentioned you didn't feel you got it flowing as well? I very much agree with that, but although they could pretty much have been split up and released as separate songs I don't think it'd be worth it at all. I hope to see more songs like this and Sanctuary later on, as they are reeeally friggin good. I sort of wish I could just copy the sound and paste it as text that would explain the epicness within it, because dayum dude. You nailed this one really well.

P.S. Can I just say that I'm really glad I made it through the review without it containing comparisons to Sanctuary? xD


Step responds:

Hey, great to see you again!

"SIK DROP BRO!!!... No but really, love the sounds and feelings in the song, I like the sorta victory theme this entire song pretty much is. I like the short pauses a lot, feels like it kind of takes you into a new section of the song."

Yeah this does have a sense of victory to it, especially towards the end where the victory is really wrapped up. The Monster Hunter Tri main theme inherently sounds victorious with all that majestic brass and the warm string section!

Also short pauses are awesome when done right.

"It sort of feels like the whole thing is saying the same thing over and over again, but that's okay, as it feels like does that in in a different way and maybe to/from different personalities within the song, so it just doesn't become boring or monotone. I'm glad you managed to make it as different as you did."

Well, this is remixing one game's soundtrack, and all the individual segments use the same instrument set (with a few special instruments for certain parts like the piano for the Water Dragon), so it'd naturally feel like it's telling one story. But yeah I'm all for diversity so I hope I made it sound different enough to keep it sounding interesting and new.

"Some parts seem like they're happening in a more closed environment with friends, family, good food(I love good food ._.)"

Don't we all!

"and lots and lots of dancing and alcohol, while others seem more like epic, grand, marching or maybe sailing home, with less partying and more silent excitement over what has happened in the past."

Yeah, if you look at the video of it I posted on YouTube you might see this contrast. The part at 2:51 is especially more of a festive theme than the rest of the song.

"I also love that it's so long as it is(that's what she said)"

Mhmm I always ideas of making a medley of one of my favourite games ever, and I think it did cum a really long way!

"and you mentioned you didn't feel you got it flowing as well? I very much agree with that, but although they could pretty much have been split up and released as separate songs I don't think it'd be worth it at all."

Yeah, the whole point of a medley is to bring different things together. Maybe I didn't do it so smoothly in some parts, but hey it's not easy bringing entirely different melodies together :P.

"I hope to see more songs like this and Sanctuary later on, as they are reeeally friggin good. I sort of wish I could just copy the sound and paste it as text that would explain the epicness within it, because dayum dude. You nailed this one really well."

Aww thank you! I've got another song in the works right now for a school project which is kinda orchestral but at this point I'm not sure which direction it'll take. We'll see what happens.

"P.S. Can I just say that I'm really glad I made it through the review without it containing comparisons to Sanctuary? xD"

Haha well I can see the similarities. Although I think this is probably a lot 'happier' and more victorious than Sanctuary which is always in a super serious tone.

Thanks a lot for reviewing, I appreciate it!


Back-From-PurgatoryBack-From-Purgatory

Rated 4 / 5 stars August 14, 2012

Too long, didn't listen, loved it, 10/10.

Seriously though, I quite like this, you make great use of velocity and volume to give each section a nice feel and appropriate lifts and falls, and in each individual section, it flows very well. The instruments and samples used were also top notch and it was rare that I found it was obvious that they were samples or that I noticed those subtle hints (Such as forced vibrato) that the samples were indeed samples.

As for what I didn't like, I noticed you mentioned it in your comments, but a few of the transitions were pretty jarring, and I thought some of the transitions between the sections were ultimately unnecessary as the following section carried on in a fairly similar feel to the previous section.
Also, in contrast to what I said about velocity and lifts in what I liked... I also found that occasionally the lift or drop was a little too drastic, almost to the point where I felt the need to turn my speakers volume up or down. Overall, it wasn't too bad, but here and there, I did think the rise was a little "overcooked" so to speak.

That said, great work, keep it up, and your reviews are too damn long. ;D


Step responds:

Hey man thanks for reviewing!

"Too long, didn't listen, loved it, 10/10."

WOO.

"Seriously though, I quite like this, you make great use of velocity and volume to give each section a nice feel and appropriate lifts and falls, and in each individual section, it flows very well."

Awesome. Yeah it probably doesn't flow very well between sections, but in the sections I did try and make sure that the flow was smooth.

"The instruments and samples used were also top notch and it was rare that I found it was obvious that they were samples or that I noticed those subtle hints (Such as forced vibrato) that the samples were indeed samples."

Aha yes, I have trouble with vibrato. I can never get vibrato to sound good. It's probably hard to do so anyway with sample libraries. But yeah I have East/West to thank for their ridiculously good samples.

"As for what I didn't like, I noticed you mentioned it in your comments, but a few of the transitions were pretty jarring, and I thought some of the transitions between the sections were ultimately unnecessary as the following section carried on in a fairly similar feel to the previous section."

Hm yeah I see what you mean. I wanted to make it a little obvious that the medley is changing to a new track in Monster Hunter though. I hear some medleys where I can't even tell when one melody stops and another starts, and sometimes the melodies are combined together in a way that I can barely even recognise them from the original melodies. I wanted there to be clear markers between one melody and another so I didn't want them to be seamless. I did want them to be smooth though, and I kinda failed there haha.

"Also, in contrast to what I said about velocity and lifts in what I liked... I also found that occasionally the lift or drop was a little too drastic, almost to the point where I felt the need to turn my speakers volume up or down. Overall, it wasn't too bad, but here and there, I did think the rise was a little "overcooked" so to speak."

You're not the first to complain about that. And I don't mean in this track, I mean my music in general has those over-exaggerated drops and lifts. I love doing that personally, but if everyone's telling me it's too much, then I suppose I'm the wrong one here :P.

"That said, great work, keep it up, and your reviews are too damn long. ;D"

Tell me something I don't know :P.

Glad you liked it, thanks for the feedback dude!