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Battle Experiment #4.3

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Credits & Info

Apr 26, 2012 | 12:50 AM EDT
File Info
6.4 MB
3 min 43 sec
4.46 / 5.00

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Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.

Rated 4.46 / 5 stars
Plays & Downloads:
3,629 Plays | 321 Downloads
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Electronic - Video Game

Author Comments

UPDATES 2 & 3: As suggested by NikeTheSword, I boosted the tempo slightly (initially from 160 BPM up to 168 BPM, then down to 166 BPM for a more balanced sound). Should have done that ages ago...

UPDATE 4: Altered the background strings very slightly in the last few measures leading up to the loop, making them more audible.

EDIT: Truth be told, I'm actually kind of thrilled by the success of this composition when compared to most of my other submissions. Thanks, everyone! =)

Updated version of /audio/listen/482721, which is an updated version of /audio/listen/482640, which is an updated version of /audio/listen/482593. I really need to stop updating this one song. (EDIT: And now it's been updated again, with some fixes in the piano chords... careless mistake. XD) With that said, this is a video game/NemesisTheory-inspir ed composition, made in LMMS (Linux MultiMedia Studio). Compared to previous versions, this one's been remastered a bit - hopefully, it's for the better. It's clocked at 160 BPM (like the previous versions), and has strings, a piano, a French horn, and a choir. The French horn in particular should sound somewhat cleaner than it did in the previous version. For you audiophiles and dorks out there, the file is encoded in variable bitrate (VBR) MP3 at around 320 kbps, with a sample rate of 44100 Hz. For those who are not familiar with such arcane terms, it means that the audio fidelity should be quite good, to say the very least. Okay, I'm done with my little rant. Enjoy. =)

List of influences:
Final Fantasy
Pokemon Colosseum/XD
Other RPG music
Anime music
Other such stuff

If you're at all interested, I've also made Battle Experiments #5-9:
#5.1: /audio/listen/486426
#6.3a: /audio/listen/486918
#7a: /audio/listen/486919
#8: /audio/listen/488373
#9.1: /audio/listen/488389



Rated 5 / 5 stars

Want to tell you that this, among other experiments, goes well with World of Tanks. Using it in a private music mod. Thanks for your good compositions.

foxhead128 responds:

You're quite welcome. I'm glad you enjoyed it. <3


Rated 4.5 / 5 stars

Also a good one, I see this one used for battle music against a recurring enemy, but not exactly a boss. Know what I mean?

foxhead128 responds:

I know what you mean. Other people have told me that, too. XD


Rated 4.5 / 5 stars

Feel like a song for a Halo firefight or something, it's really good!

foxhead128 responds:

Why, thank you. Actually, I didn't have Halo in mind at all when I composed this, but I can kind of see where you're going with that idea.


Rated 5 / 5 stars


foxhead128 responds:



Rated 4.5 / 5 stars

For a battle song I think it needs a bit higher tempo.
I would also add some brass to the lower end to make it sound more "full".

But as you can read from my score, you did hell of a job here, sincerely awesome! :)

People find this review helpful!
foxhead128 responds:

Thanks! Yeah, I did have some concerns that it wasn't fast enough. I just upped the tempo, so enjoy!