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Survive Until The Sunrise

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File Info
8.7 MB
3 min 49 sec
3.52 / 5.00

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You may not use this work for commercial purposes without making specific arrangements with the artist UNLESS your work is a web-based game or animation, in which case you may use this freely.

Rated 3.52 / 5 stars
Plays & Downloads:
450 Plays | 18 Downloads
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Electronic - Dance

Author Comments

Just a demo of a song I am working on. Let me know what you think I can do to master the song. I haven't quite seem to be able to create a strong climax, so any tips on how to do that would be appreciated!



Rated 3.5 / 5 stars

Hey man.

Theres a few things i'd like to point out.

The sidechained padline that starts at 0:30 is quite overbearing compared to the rest of the track.
Maybe consider lowering its volume in the mix and sort of try to "blend" it in with the rest of the track. (Maybe use EQs to make it more of a background thing)
The vocal track that starts at the same time can be louder, plus it can have a little more reverb as well...(also EQ'd)make it really fly you know?

Percussions are okay. I think the clap can be alot louder though.
The sidechained bass that comes in at gets overbearing as well (meaning that your vocals..and the rest of your elements are basically getting "drowned" by that bass) suggestion, sink the volume of that sidechained bass a bit...and mix it with a nice sub-bass to give it that nice bass boost. Usually it wont be too loud or too quiet (just right ;)

Also try some transition use. A nice soft transition works best with some soft whitenoise that goes under some sort of filter (experiment!). Or reverbated vocals. (again, experiment)

Food For Thought!

Keep it up.

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crazydaydreamer responds:

Thanks for your thoughtful food response! I'm going to experiment with the various tips you gave me. I'm glad you pointed out the volume issues especially, as i was having trouble getting an objective view of it.

Again, great advise. I look forward to stepping up my game.