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Not Enough Rings

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"Sonic the Hedgehog 2" redirects here. For the Master System and Game Gear version, see Sonic the Hedgehog 2 (8-bit).
Sonic the Hedgehog 2

European boxart for Sonic 2 on Mega Drive
Developer(s) Sonic Team
Sega Technical Institute
Publisher(s) Sega
Distributor(s) Riverdeep (Mac/Windows, via GameTap)
Director(s) Masaharu Yoshii
Hirokazu Yasuhara
Designer(s) Judy Toyota (Character Design)
Hirokazu Yasuhara (Game Planner & Project)
Yuji Naka (Project Manager)
Mark Cerny (Programmer & Development Support)
Programmer(s) Yuji Naka (Lead Programmer)
Composer(s) Masato Nakamura
Platform(s) Sega Mega Drive/Genesis, PS2, Nintendo GameCube, Nintendo DS, Xbox, Mobile, Mac OS X, Microsoft Windows, Virtual Console, Xbox Live Arcade, PlayStation Network, iOS
Release date(s) Mega Drive/Genesis
JPN November 21, 1992
[1]
NA November 24, 1992
[1]
EUR November 24, 1992
[2]
Virtual Console
JP June 19, 2007
NA June 11, 2007
EU July 6, 2007
Xbox Live Arcade
WW September 12, 2007
iOS
April 20, 2010
Genre(s) Racing, Platform
Mode(s) Single player, Multiplayer
Rating(s)
ACB: G
VRC: GA
ESRB: E
PEGI: 3+
Media/distribution 8-megabit (1-Megabyte) cartridge
Download
Compact Disc
Sonic the Hedgehog 2 is a 16-bit 1992 platform video game that was developed by Sonic Team members working at the Sega Technical Institute, and published by Sega for the Sega Mega Drive/Genesis console. It was released in Japan on November 21, 1992 and in North America and Europe on November 24, 1992. It is the sequel to Sonic the Hedgehog and was followed by Sonic the Hedgehog 3 in 1994. The game introduces Sonic's friend, a fox named Miles "Tails" Prower as a new playable character.[3]
The story follows Sonic the Hedgehog and his new partner, "Tails", on their mission to stop the evil Dr. Robotnik from stealing the Chaos Emeralds to power the Death Egg. Sonic and Tails must defeat Robotnik's army and free their friends.
The game has sold over 6 million copies, making it the second best selling game on the Sega Genesis, behind only its predecessor. The game was compatible with Sonic & Knuckles, which possessed a "lock-on" feature which allowed the player to play as Knuckles the Echidna.

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It's ah............ catchy.

Good, but a little annoying.

As I listened to it (four times in a row to catch everything), visions of Sonic and Tails (and even Knuckles) running through the Special Stage were displayed in my imagination.

The song has a good rhythm, the intro was a little odd but the rest was good. My only problem was when the coins started blinging and this ching-ling that kept moving back and forth in the background between speakers. It's just a personal taste as I have a dislike high-pitched sounds (especially repetitive ones, only God knows how I can still play video games), but the song was still a very good remix.

Why aren't you composing for Sega yet?

This is a perfect remix for the special zone. It has the same feel and the same atmosphere. It feels very modernized. I shouldn't be surprised if this is coming from a hardcore Sonic fan like yourself. Nice job, Psy.

sounds exactly like the

Original...

jk =P

Umm,sir

I'm not sure if you are aware,but you are supposed to upload your OWN music to the Audio Portal, not other people's music. You can upload a remix though,and by remix, I don't mean adding a noise to it and just uploading it here again.

Psyguy responds:

It is a remix - this isn't the original tune at all. The main tune has a gameboy soundfont so it might sound close to the original - it's not the genesis tune at all. Maybe you should do a little research next time before making a hasty judgement?

Credits & Info

Artist

Listens
2,312
Faves:
10
Downloads
212
Votes
5
Score
3.40 / 5.00

Uploaded
Jan 3, 2012
10:52 PM EST
Genre
Video Game
File Info
Song
4.4 MB
1 min 55 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.