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Metal Nightmare (Boss Battle)

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Credits & Info

Uploaded
Aug 10, 2011 | 2:45 PM EDT
File Info
Loop
1.4 MB
1 min 1 sec
Score
4.00 / 5.00

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.

Score:
Rated 4.00 / 5 stars
Plays & Downloads:
810 Plays | 69 Downloads
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Genres:
Electronic - Video Game
Tags:
None

Author Comments

1 minute boss battle/encounter loop that might be useful to someone.

Reviews


T-rebelT-rebel

Rated 3.5 / 5 stars

Heroic's just another way of saying BRASS SECTION

It seems from the last comment that you're supposed to make this for someone's flash?
I have 2 suggestions for making this more heroic without much reworking
(1) it needs to build faster, because VGM doesn't get the luxury of long build-ups. I'd suggest a quick transition at the 0:10 mark.
(2) After the transition, you should go for brass section backing. The timbre of Brass instruments is just pure win, and it'll detract from that despair-ish feeling.

If all else fails, you might just have to change your chord progression. It sounds like you're basically staying in harmonic minors all the way through, and if you transition to a major or a melodic minor you might change that. But I know you don't want to go back and re-write, so maybe just try the brass?

Hope it turns out well!


SFaPiL2 responds:

Yeah, I pm'ed SSJ3-Goku4567 saying that this wasn't what he was asking but to just give it a listen. Ironically, with the intention of making something for him I made a stream of other projects that had nothing to do with his request.

"But I know you don't want to go back and re-write": no no, quite the opposite. I'm sure you noticed the lack of time spent on it... I didn't layer it enough and the scale isn't really the "heroic" kind.

I need to think about the transitions you suggested me to take...

thanks a ton


SSJ3-Goku4567SSJ3-Goku4567

Rated 4 / 5 stars

It sounds good, but not quite what I had in mind.

Trust me, it's a good loop. But instead of a heroic feel, you gave it more of a despair feel. Not to say I don't like that. I haven't heard many despair-sounding loops, so it's almost a first for me. But still, it does need some work. Aside from that, good work. Love to hear more from you~


SFaPiL2 responds:

Yup, it wasn't "heroic" as you asked and it seems not layered enough to stand out. I've noticed how hard it is for me to make a 1 minute loop work. I feel it's like asking me to draw an awesome landscape in a sticky-note-sized paper. The truth is that I tend to waste so much time progressively building-up the song that, in the end, I mainly occupy the time for a "fade in" and "fade out," so to speak.

I haven't had the time to work on it lately, but I'll see what I can do...


SeifireSeifire

Rated 3.5 / 5 stars

No climax

Ok I was fine with the song starting out slow, but the problem is that when your fighting a boss, there is a point where it either slowly becomes more fast paced, or it instantly becomes fast paced, and that is what this loop is lacking. Keeping a song slow paced is a bit boring for the user. I think that what you have here is something that you can start the loop with in the first 15-20 seconds, then after that use one of the methods I stated earlier (or however you want to do it) but have it pick up the tempo then it will definitely be a worthy boss battle song.
If you are planning on following my advice, private message me when you submit the newer version, I'd love to hear it.


SFaPiL2 responds:

Thanks for the useful input Seifire. I find that one of the struggles of making a requested 0:30 - 1:30 second loop lies in the fact that there is no space for a build-up and, eventually, a "build-down" that seamlessly reconnects to the beginning. A quick transition, as you said, might do the trick, however.

I'll try out your advice and let you know if something worthy comes out from it. Cheers


marcman00marcman00

Rated 4.5 / 5 stars

Nice

Good work, however this is more of a dungeon background music. A boss battle soundclip would be much more fast paced or have more intense parts.


SFaPiL2 responds:

Thanks marcman. I've noticed that I'm finding it hard to pin-point the right ingredients for a boss battle soundtrack. I've always had this idea in my head that boss battles can also have a slow pace to them as long as they stay true to the context; in my case almost to signify a slow, massive boss... I need to think things through more.

Anyway, thanks again for the constructive criticism ^_^.