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Credits & Info

Uploaded
Sep 6, 2010 | 9:11 PM EDT
File Info
Song
7.5 MB
8 min 13 sec
Score
4.17 / 5.00

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.

Score:
Rated 4.17 / 5 stars
Plays & Downloads:
668 Plays | 56 Downloads
Share Links:
Genres:
Electronic - Video Game
Tags:
megaman
nes
chiptune
inspired

Author Comments

part 2 of the mega medley. many points are covered here.

pre-boss conversation
robot boss
roll cage (in her little prison)
kossack message
UFO, tower (where roll is held), and castle
kossack's winding tower
roll escape (as roll, you make your way down the tower)
kalinka
(after roll is cornered by bots, kalinka intervenes and calls them off, with kossack joining in moments later. kalinka actually released roll's cell, but she can't say it in front of her father. he's furious that roll's escaped, but before he can capture her again, mega man arrives, wtih kossack fleeing for now. kalinka promises to try and convince him to stop and leaves as well. still concerned that wily is behind it all, mega man sends roll on her way and goes to the castle where kossack is heading)
castle stage 1
castle boss

you know, just the controllers alone would have put the music data way past acceptable size limits, but whatever. this was fun. my castlevania hack's music was actually done with space in mind. this one, not so much.

Reviews


GeekygamiGeekygami

Rated 4 / 5 stars

i liked all the parts aside of eachother

but...
if this is a medley/mix,
it should be MIXED to intertwine each song in a good matter.
right now,it sounds like a diaporama.
i don't know how those songs could be mixed,but i know it would sound great if they were mixed instead of being separated into one song..

otherwise,you made great 8-bit synths,had good rythm and symphony.
but really...the diaporama thing stands out too much.no offence.

i give you an 8/10.


darkmelee responds:

thanks for the positive feedback though.