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{Ghosts in the Machine}

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Credits & Info

Date
07/27/2010
File Info
Song
4.8 MB
2 min 6 sec
Score
4.22 / 5.00

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Heard in 3 Entries!


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Licensing Terms

Attribution:
You must give credit to the artist.
Noncommercial:
You may not use this work for commercial purposes unless you make specific arrangements with the artist.
Share Alike:
If you alter, transform, or build upon this image, you may distribute the resulting creation only under a license identical to this one.
Score:
Rated 4.22 / 5 stars
Plays & Downloads:
1,067 Plays | 77 Downloads
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Genres:
Electronic - Industrial
Tags:
None

Author Comments

I'm in uncharted territory here. I've never really experimented with the effects in this song. There's a very slow dub wobble, totally unique sine curves with effects, and glitch effects on the beat toward the end. Please give me some honest feedback; praise or (constructive) criticism always appreciated.

Also, it's worth mentioning that this song blows on regular laptop speakers. Use some speakers that you can crank the bass on. Or just headphones. Whichever. You're an adult.

Reviews


PixelHousePixelHouse

Rated 4.5 / 5 stars

Amazing!

Perfect music for a fast paced cave shoot 'em up, which I am making and NEED this music for.

If you are not okay with me using your music, please PM me. I will give credit (a link to your Newgrounds profile). PM me if you're happy with me using it too, I guess.



SteakJohnsonSteakJohnson

Rated 4 / 5 stars

lovin the beat

fx in there are also awesome, like the servos and stuff. But these should be incorporated into the beat more i think... (also near the end the dblue glitch shud be toned down )
also its just my prefeerence but during the whole melody pad part it should be more intense (like pre 0:28 it was goin spyish theme and then i thought at 0:28-1:07 was kind of anticlimax)

you've inspired me to make sum more industrial!


People find this review helpful!
slappmedoo responds:

Yeah, I know this song's all over the place with its style. I just got carried away with little effects here and there and wound up forcing them into the final version. This was purely experimental, and I'm planning to work on some of the glitch techniques. Thanks for the review! I'll definitely keep an eye out for your industrial!