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File Info
6.9 MB
4 min 20 sec
4.42 / 5.00

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Rated 4.42 / 5 stars
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Author Comments

This piece was influenced by the soundtrack to Visceral Games' Dante's Inferno, written by Garry Schyman. It loosely represents the idea of a coming war between earth and hell, and a hero rising up and conquering the day for humanity.

I tried to make the main bulk of the song dark, eery, and brooding. Yet I wanted to create a sort of forced march atmosphere with the percussion to represent the minions of Hell marching toward earth en mass.

The final section of the piece signifies the hero conquering the minions of Hell against all odds. So I tried to make it more uplifting, heroic, and epic in tone.

I hope you enjoy this because a lot of hard work went into it.




Rated 5 / 5 stars

An amazing song.

Sounds a little creppy, but cool. Nice Work.

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Gravey responds:




Rated 5 / 5 stars

New name!

This can be called "Battle at the Temple!" The light and faintness of the choir in the back adds a sense of holy religion. and the low notes remind me of a march. A great battle theme. :D

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Gravey responds:

I like the Orchestral Theme titles, I won't be changing them. But thanks for the idea.



Rated 5 / 5 stars


usualy audio tracks arent this good but i love the feel of it, spooky and mysterious
good job and keep up the good work :D

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Gravey responds:

Thank you.



Rated 5 / 5 stars


I'm not extremely fantastic with music and what would make it sound better, so I can't exactly critique you about that. One thing that pulled me in was the beginning where hell is spreading and that beat begins. I've always loved the tempo in music, but you've totally done a fantastic job with this. You made it compelling and terrifying, and you can just close your eyes and imagine the scene. I'd write more about it, but it would become too long. Fantastic work!

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Gravey responds:

Thanks for the kind words.



Rated 4 / 5 stars

Epic!!! But the production falls short...

Musically this piece is VERY strong!! Production-wise I felt that you could have made things have more impact. For example the low brass lines could have more weight and come through a bit more. Dynamically everything is basically sitting at one level and I feel that really detracts from the delivery of the music. What I'd advice is tweaking both the velocity settings in the tracks then the volume automation to give things more swells and impact. It's just too stagnant right now. The pipe organ is a nice touch!

You have some really nice things happening here, now it just needs a bit more polish on the production side. This is why I'm not giving this a 10 rating yet. Fix this and I think you'll have an extremely solid, PRO level piece here.

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Gravey responds:

Odd how it's a "PRO level piece," yet you say the production of it fell flat. Not sure how those two things coincide.

Thanks for the criticism. Always good to get some honest feedback.