-(2009) 'The Static Vein' Productions-
UPDATE: 'Cybor.G: Hunter Edition' is out now. Featuring a heavier build and new riffs, it is sure to please all of you industrial fans. Listen to it here: http://www.newgrounds.com /audio/listen/291293
WARNING: THIS SONG IS NOT SOLELY AMBIENT!!! I consider it more of a fusion between Glitch, Ambient, and Industrial, which is genre I refer to as 'Liquid.'
'Cybor.G' will be featured in my game, Stigma: Uprising, as an antagonists, G.A.V.I.N., theme song. Hopefully you all enjoy it as much as I did making it.
FAST FACTS:
The grinding synth that shows up early in the song and exits just before the final string finishes the song is actually depicting a heartbeat. This mechanical heartbeat was the first synth I put into the song, after which I built everything around.
If you listen closely, the mechanical heartbeat slows down and speeds up much like a real heart. It speeds up suddenly as the song speeds up, and slowly relaxes back into its normal beat of one 'heartbeat' per every two measures.
The guitar, which is the driving force of this song, was originally going to be used in another project, which was quickly dropped.
My plan for the song was to make you feel like you were inside a cyborg, and hearing the world around him in complete chaos and hopelessness. This was the original reason why I muffled out the guitar and drums. I wanted you to sense that metal ribcage blocking sound as it came towards you. I slowly 'un-muffled' the sounds to give you a sense of movement, as if the cyborg was approaching the world as it fell apart. I think that effect worked pretty nicely.
-(2009) 'The Static Vein' Productions-