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BBR - Who You Gonna Call?

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Credits & Info

Uploaded
Oct 21, 2009 | 7:31 PM EDT
File Info
Song
2.8 MB
2 min 30 sec
Score
2.29 / 5.00

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.

Score:
Rated 2.29 / 5 stars
Plays & Downloads:
794 Plays | 32 Downloads
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Genres:
Electronic - Video Game
Tags:
None

Author Comments

Custom GS/DirectX Midi, for a game that I'll probably never finish.

Inividual bosses in Blackbird Rising have their own themes, with a couple of common threads running between them. This theme was for an optional boss - as you can probably guess from the name alone, a ghosty boss. :)

The fights a bit of a nasty combat puzzle - the 'ghost' in question is invisible under most circumstances and is able to spawn visible clones that can themselves attack the player - at the start, it's only the clones that are visible and the real enemy isn't known until... well, until the player realises it's there. Depends on the player, I guess. :)

To win, the player must not only dodge and counter the clones, but also detect the master and take it down.

The master isn't visible directly, but only through reflections (inverted vampire?). There's a few small pools of water to start with, to hint the player at the solution, and from there they're on their own.

*This is intended to loop* - however, the flash player can't loop the track the way it's meant to so for NG's purposes it's a song - the 'return to' point for the loop is 0:21/0:22 - basically, where the lead kicks in for the first time.

Originally sequenced ~May 2009. Tweaked and re-rendered Ot. 2009 (new capture technique that prevented timing errors and volume loss)

Reviews


GranPianGranPian

Rated 4.5 / 5 stars

Great song for a flash.

its not the best but its unique and i like it. Keep it up. Sounds a little like something you would here in a gameboy game. GOODWORK


Maltloaf responds:

Thanks.

A lot of what I'm submitting at the moment will probably sound that way - the last console to rely on Midi was the GBA, everything else moved on to MP# and similar - althought Midi still crops up from time to time in independent games or games up against the cart size limit on the DS (eg : MP : Hunters).