Fletus Caeli


Date Submitted

07/01/2009 | 03:03AM EDT

File Information

Techno Song | 5.2 MB | 4 min 33 sec

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Current Score

4.19 / 5.00

Score Rank: n/a
Popularity Rank: n/a

18 votes

145 listens

5 downloads

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Author Comments

Hello, NG. This is my new track - "Fletus Caeli" ("Weeping Skies") - the BG music for Vengeance (our "C&C: Generals - Zero Hour" mod). It'll be an anthem for "God's Servants" faction.

I hope you like it. And don't forget to leave comments... =)

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The people have spoken

Average Score: 8.8 / 10

Score: 7
Overa

"hmmm"

by: Overa
date: September 16, 2009

It definetly has its own style. But it might have come off a bit too cheesey. I think it was just the effects you used. This sounds like background music. Though excellent background music it is! It just needs a cherry on top. The song started getting better for me at 2:00. This song also was pretty long. Still, it's a great song. Not bad at all.

September 29, 2009

Author's Response:

Thanks for your review, I'm glad you like it))

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Score: 9
Coop83

"We advance to war."

by: Coop83
date: July 25, 2009

Ah, the sounds of an army mobilising for war. As the troops assemble and load themselves into APCs and move out across the Tiberium fields, we watch as the fate of the world rests upon their shoulders.

Possibly a candidate for requiring a little more variation, but perhaps this could be incorporated into something that encourages a little more urgency, such as the combat actually having started and things like heavy drum beats, like ominous rumbles of thunder, for example, as yet another factor comes into play on the field of strife.

I like the finish, as if everything has blown over and the killing has ended in peace. A nice touch, but it needs to sound like something happened in the middle to get that far.

[Review Request Club]

July 27, 2009

Author's Response:

Thanks for a good review) Sorry for late answer, my internet wasn't work...

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Score: 7
Insanimation

"Repetitive."

date: July 24, 2009

The beat, which the song centred around, was really nice, and had a distinctive "marching" feel to it. I could actually see it being used in some scene in a flash movie where some robots were advancing on a human city or something.

The main problem I had was that it got pretty boring, because it sounded pretty much the same all the way through. Try to add a bit more variety in there.

[Review Request Club]

July 27, 2009

Author's Response:

Thanks for a good review) Sorry for late answer, my internet wasn't work...

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Score: 10
JKMonkey

"very beat-oriented"

date: July 23, 2009

Good job with this one man,r eally enjoyed listening to it. Thoguh I really liked how you based the whole song around the beat, which is something taht isn't seen very much, very unique and creative, good job.

The melody was good as well, again very unique because it wasn't the basis of the song, but was still hearable and sounded great, good job with that.

Excellent work here man, 5/5 from me, can't wait to hear more! :)

.·´¯`·-> Review Request Club <-·´¯`·.

July 27, 2009

Author's Response:

Thanks for a good review) Sorry for late answer, my internet wasn't work...

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Score: 10
Fro

"Not bad at all."

by: Fro
date: July 22, 2009

This had a very good sound to it. A good video game feeling to it all around. It also had a nice epic feel to it as the bass jumps out and bunches you in the face as soon as it starts. :P

I can see an army marching to this while the other army has no chance of stopping them at all. Sounds like it would be pretty cool for the introduction of a IRL video game. Something more than what you would see on a flash submission.

~ Review Request Club ~

July 27, 2009

Author's Response:

Thanks for a good review) Sorry for late answer, my internet wasn't work...

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