Score: 7
"Right on, cool music man."
date: May 17, 2005
Have you looked into using an Orchestral VST? You should look up the Edirol Orchestral VST. It goes as far as settings for specific instruments based on placement within a symphony stage. You should try running your current tracks through that and see how it does for you.
Not to belittle what you made in any way. I read the reply about your samples and thought you might want to check it out.
A few suggestions for the tune, even though you use a wide range of scales and instruments, (quite well) it seems to stay the same pace throughout. A comment I had for someone else as well is that this could use a strong climax as well as a noticable resolution. Whenever it seems like you're about to build tension, it just seems to just keep on going. By the end of it, I have this image of some noble person who can't find anyone to battle.
You seem to change up the key and instruments at but there's no change of tempo, volume, pace or beat. It feels like you had a bit of a "lets add a scale here since I haven't done that yet" approach. The emotional changes need to be accentuated to keep listeners interested. Try looking up Final Fantasy Tactics - Algus' Betrayal. That song has fantastic classical medieval procession with about an equal number of mood changes as your song. Even though it's a loop, it still shows how to accentuate the climactic pieces as well as give the listener a rest to prepare for a tense moment again.
(Jeez, this is a long review) again, good job on it man. Hope to hear more from you.
Author's Response:
Interesting suggestions. I haven't really thought about the tempo changes and whatnot. In my view, Battle Music is usually fairly driving.