Score: 7
"beat-heavy battle-music. Works, but not for dancin"
date: August 25, 2008
The whole thing works pretty well, with the background melody and the slower foreground melody matching up nicely. The beats were really 'full' and the whole thing was fun.
I've not played FF8, but I'm guessing the beats and the repeating melody are the main things you added.
The start/end are kinda abrupt. I mean there's no lead-in to the beats with an opening melody-only bit or any softer beats. You just switch from that wind noise to the beats, making for an abrupt change.
At 0:57, I liked the drop-off in 'aggression'. here we can really hear the repeating melody and the tune you play here - as well as 2:25 really betrays its computer-game roots.
The noise at 1:25 was pretty cool and loved the reemergence of the harder beat shortly after.
The repeating melody did get a bit repetitive after a while though.
And whilst this might be a great melody for battle-music, I felt like it jus wasn't getting me up to dance - something I do when a tune really hits my sweet spot. Maybe having such a slow melody on top contributed to that.
And if you wanted it to be battle music, maybe the ideal thing would have been to have it loop?
I enjoyed it but can't imagine a perfect setting to listen to this.