Yun - Event Horizon


Date Submitted

12/03/2007 | 11:09AM EST

File Information

Hip Hop - Modern Song | 3.8 MB | 4 min 11 sec

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Current Score

4.35 / 5.00

Score Rank: #6,407
Popularity Rank: #8,065

305 votes

3,842 listens

402 downloads

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Licensing Terms

Commons Deed | Legal Code | ?

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Attribution: You must give credit to the artist.

Noncommercial: You may not use this work for commercial purposes unless you make specific arrangements with the artist under another license.

Share Alike: If you alter, transform, or build upon this music, you may distribute the resulting creation only under a license identical to this one.

Author Comments

This is my contribution to War-Spawn's Black Hand Assasination project.
[EDIT] Almost 1,000 listens! Thank you for all the reviews, though I wish some people would be more critical about where I messed up. Here'sSome more commentary on this track's construction:

1. The pianos and string sounds were made using stock VSTs in FL Studio, which were rinsed down and then put into Ableton Live for sequencing and effects. The perceived "richness" of the sound is accomplished by using filtered/selective reverb and multi-band compression to bring out select frequency ranges.
1a)The plugin I used for reverb on this project is called Native Reverb, it's quite a sexy plugin.
1b)The piano notes also went through a very subtle delay that, coupled with the reverb and stereo offsetting, is what produces that "huge stadium/hall/orchestra performance" ambient in the sound field.

2. The break was originally written at ~140bpm, then pitched down in Ableton to fit within the 4/4 signature at ~100bpm. That's what produces that sorta grimy sound to it, along with the EQing and some subtle compression to distort it for more grime. After all that, it went through a send channel with PSP Nitro on it. PSP Nitro is an excellent plugin for random effects, I used it to bit-crush the break down to a sample rate of just under 22.2kHz.

3. The entire project, rather than being a standard up-the-middle affair, has some stereo offsetting to create a psudo-surround sound type feel. This can be especially noted with the pianos and the warzone ambience at the end of the track. Thanks to War-Spawn for helping with that warzone stuff!

4. Bread and butter mastering with some EQ boosts at 200hz, the snares ranged from 1khz-3.5khz, and a slightly resonant boost at 12kHz to bring out the highs (psychoacoustic effect, mostly).

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The people have spoken

Average Score: 9.8 / 10

Score: 10
V22Black

"yo comment"

date: November 24, 2009

when you said *though I wish some people would be more critical about where I messed up. * to me you never mess up
keep up the good work

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Score: 10
maddskittlezdude

"damm..."

date: May 2, 2008

i dont review often... but i feel as if i just got to... hahaha...

"I wish some people would be more critical about where I messed up."

hahaha... dat wont happen... cuz its like... damm...

if anything, sumbody might come along n say its too repetitive, or mebbe da little robotic sounds dat kick in r off but wuteva... i say more power to ya...

dis is sick...

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Score: 10
OBIEakaAO

"perfect"

date: April 8, 2008

this is my type of track man, gotta verse done already, keep em comin man, hot track. cant wait to finish this off.
10 and 5
check out my stuff too!
-obie

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Score: 10
P-Balla

"doube thumbs up."

date: March 31, 2008

damn...

this shit is nice!~

the quality of the song is excellent, i love the way its put together. its so cool how u can make things seem sampled but theyr all played by hand. i love that dusty, but somehow clean feeling u give to your tracks.

keep it real yun!~

-Pop Rock, CEO of Down n Dirty Ent.

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Score: 10
Mackity

"hi guy"

date: March 27, 2008

Good shit, GOOD SHIT GOOD SHIT GOOD SHIT. :D i vote 2.

j/k Ivote 5.

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