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Monster Moped

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I've struggled for a long time to get this just right. I'm still not satisfied with it, but I believe it's time to move on.

Blender 2.49a
Gimp 2.6

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It's dick is a chaingun... Okay... Cool, but still kinda weird...

I love blender

I'm going to guess the extremely realistic-looking smoke was done in GIMP, because it would be so hard to do in Blender alone. I do like all the extra features in the room, like the crates, the barrels and the gas tanks. The cracked tires texture is also very realistic looking. That blue-marble look for the gun and the supports is a bit odd, neither a reference to a real manufacturing practice nor stylistically consistent with the dark nature of the rest of the robot. And why can't we see his head?

Really, I think that you have my problem in that you know exactly what you want the models and textures and lighting to look like for each object, but you're having a little trouble making an ensemble. I don't advice for that. But I do feel like this image isn't dark enough to be noir, nor bright enough to be caricature, nor detailed enough to be still-life. It's like Half Life 2 but with too much color, and I'm just not sure what "sense" you're trying to convey. By no means a bad image, but I can see why you are "not satisfied with it". (BTW, I love your other 3D work, too.)

Woolybear777 responds:

Thanks for your comments. The blue-ish look is actually blue flames painted on the body. It's the paint job. I know it's kind of dark though.

I actually didn't do any post-processing effects in Gimp. The "smoke" is just the Halo effect on the spotlights.

I'm not sure who's head you're referring to. There's no one in this picture. If you meant the top-portion of the Giant-Moped-Thing, it's just dark. I should brighten it up. You're right. The lighting is really the center of why I'm not satisfied with it.

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Uploaded
Aug 28, 2011
1:57 PM EDT
Category
3D Art

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