You really stepped it up on this Warty!
I think the next push you could make is to try and compose your lighting as well. It still feels a bit universally lit, the eye has a focus on the figure but the lighting wants us to prioritize everything still.
I think maybe you should only push the details on the foreground environment elements, the trees in the back have a lot of the foliage detail going on and I think that can take away from the front ones. Though I think you did good in simplifying the trunk of those trees, and how the front rocks and water have a lot more information in them.
One tiny thing is you didn't carry that highlight on her arm into the hand. She's got a really cool design, I love gold trim armor as you've probably seen me try a lot haha. Great job on the materials, its clear what you're communicating.