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robotday2011

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Credits & Info

Views
6,319
Score
3.57 / 5.00

Uploaded
Jul 7, 2011 | 3:57 AM EDT
Category
3D Art
File Info
773 x 629 px
JPG
241 kb
Tags
city
future
robot
robotday2011

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Licensing Terms

You are free to copy, distribute and transmit this work under the following conditions:

Attribution:
You must give credit to the artist.
Noncommercial:
You may not use this work for commercial purposes.
No Derivative Works:
You may not alter, transform, or build upon this work.

Author Comments

For Robot Day 2011 Art Contest! This is the 'poster' for my Master Project in the 3D animation course I took a while back. You may check the whole animation in my site:
http://www.chaoslevel.com /vic/Video3D_Amity.html

Reviews


KwingKwing

Rated 3.5 / 5 stars

Decent Vectors and Colors, Poor Texturing

As stated above, I really like what you have here in terms of shapes and especially proportions, but everything looks so smudged and glossy it hurts almost just to look at it, compared with the elegant simplicity of old fashioned cartoons, or the realism of more modernistic 3D graphics.



m1kclarkm1kclark

Rated 4 / 5 stars

Good geometry, but...

First off, your models are good. Each character and object are well-designed and look very distinct even in this group of characters. You also put a lot of modeling work in the background, which gives the image far more scope than if you had put a wall or an image. And the content of the image (a ragtag group made of robots, humans, and that rock-thing) is also an excellent choice.

However, this is what I like to call "good to first order", meaning it's excellent beginner work. To make it really look like something, ALL of your materials need to be deeper than they are. The jeans need very fine noise to reflect how actual denim has a lot of color variations; the blue texture on the ground isn't high enough resolution for the object you put it on, and I can see the bicubic interpolation; the texture on Rockman is excellent, but it also needs a normal map or "bump" map so that it looks like its made of separate rocks instead of a single rock with lines drawn on it; every material needs work in the specularity (how the light shines off of it, not how it reflects off of it); and many of your materials need additional layers of noise or color-mixing, and the steel especially could use some mirror-reflectivity.

Finally, there aren't enough polygons. You have a lot of smooth surfaces that are pretty clearly (to me) made of only a few polygons, so the smoothing is uneven across the surface (e.g. look at Silver Robot's body, with all of the uneven lighting and reflections as if it were made of clay instead of steel).

This looks to me like an excellent project for an animation course (i.e. given that you are still learning how to do it), but my comment is meant to tell you that even one more hour's work would substantially improve the model and image.


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Veinom responds:

thank you for the long and fair review. you sure know a lot about 3d! and yes you are right, some textures and some models could have a lot more detail. But if you consider the number of elements this image contains, im sure you will understand that for one guy's work this already has a lot of detail. Also I wanted the robots to look like they are made by something else. other than metal. Like they evolved in a way.
I wasnt going for realism and there is a lot of bump mapping, it just doesnt show much. Also, all these characters are animated and rigged, they are not just statues. There is a whole world behind them which took me 6 months to model and animate :)