Hello again, dear viewers! I've been quite busy with life as of late and haven't really had time to make many updates. Although, I've finally gotten Andy (mostly) animated, and I still need to rig her face and tail, as well as make some fine tunes here and there.
This collection of screenshots showcases some of the changes that I've been toying around with, such as shader accuracy, ink line flow, and dynamic ink line thickness/detail based on distance from the camera.
I've also addressed some issues and changes suggested by others (Thanks, others!), like making her a bit more feminine looking and tidying up a lot of the model's geometry.
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