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Remember those few tracks, scenes, enemy concept art I uploaded for a certain Project Chaplaincy, a certain bullet hell shooter I was hoping to make?
While I still do not yet know how to code, I came up with these screens with the images and fonts that I had over on PowerPoint. These are early aesthetics screens, because I wanted to see what the game would look like if it were entirely done on parchment. I haven't reviewed the aesthetics for still cutscenes. Since this is heavily story-based, I want to get the story fully fleshed out and confirm what I'll be doing for aesthetics (at least a basic idea) before proceeding with the coding. And coding's gonna take a long while for me to learn, because I'm not the best at handling figures. *groan* Wonder if bullet hells can be done on Stencyl...
Left image is the title screen -- and I'll admit, the yellow highlight isn't that visible on the parchment. Wonder what I can do about it.... :C
As for the image on the right: it's a VERY early idea of how the game should go. Now granted, this isn't going to be the full extent of bullets and shockwaves across the screen. The character used for this example is Jean Pleustrer. That being said: I'll probably need to re-sketch my characters and enemies and other artwork for this project.
Explaining the mechanics I have in mind: this would run like a standard bullet hell shooter. On the right are the HP (red) and Power gauges (tan), and Physical (white), Special (yellow) and Prayer Points gauges.
1) When HP drops to 0, you fail the stage. There are health upgrades within the level, but as we go further into the story, they'll be found less frequently.
2) Power upgrades can be found in the level, but as we go further into the story, they'll be found less frequently.
3) Physical and Special Attack gauges charge up after a certain period.
4) Prayer Points determine a person's rank. The higher the amount of Prayer Points scored, the higher your overall rank. Prayer Points increase with enemies defeated, but they do decrease with hits taken.
Now I'm not sure where precisely to put scores etc., but I trust that'll come with further experimentation.
UPDATE 25.05.12: The file now includes a provisory menu screen.
EDIT: Almost realised, I forgot to put in a 'Begin!' command.