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Crystal Cave Dweller: render 1

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Crystal Cave Dweller: render 1

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Credits & Info

Views
6,234
Score
4.06 / 5.00

Date
01/08/2012
Category
3D Art
File Info
1533 x 1055 px
JPG
1.5 mb
Tags
fantasy
digital
zbrush
3d

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Author Comments

An render of an made up species of mine. Unlike my previous submission of this creature I wanted to show it in it's natural habit and show how I imagine it's environment.

Made and rendered in Zbrush, and some post work in photoshop.

Art and creature @ ME

PLz, don't use without permission.

Reviews


m1kclarkm1kclark

Rated 4 / 5 stars

Good design but

So the creature design is pretty good, but the one weakness of both your submissions is that we have no sense of how the thing might move. You can put a creature in poses and in contexts such that the audience will "see" how it moves and what's about to happen within an image. This pose doesn't do that. This is sort of the "statue" pose, like a human standing straight with arms outstretched. To really make the creature stand out, it needs to feel alive i.e. moving.

Also, I love the background "ice", but it doesn't look like ice. I wish you had made it green-tinged and called a kryptonite cave, or maybe made it read and called it a crystalline-lava cave ... but ice? Ice is either transparent with microcracks, or it is white with a highly grainy (read: not crystalline) surface.

You're so close to delivering a fantastic piece, but there's little mechanistic things standing in its way at the moment.


People find this review helpful!
toshema responds:

I understand what you are saying, I wanted to pose them differently. I was just having lots of trouble with transpose in zbrush and I couldn't pose them correctly.

and I decided to change it from ice to crystal, thats what I wanted at first anyways. I was told by someone else that it would be better for it to be ice.