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I've recently rediscovered the works of the popular capcom artist Shinkiro (Toshiaki Mori) and i really wanted to do something similar to the collage and bold primaries/neons he would use. His shading is also fantastic. i have a lot to learn.
the piece in its working condition, before i tweaked the colors and added back the foreground skeleton http://www.newgrounds.com/art/view/sucho/bonehead-background
Radical brah , nice colors, really liking the sunset in the background.
Such an interesting style and coupled with almost flawless execution. The composition of the image is very interesting and I am intreaged by the story behind it. Why is the skeletion fighting? Who is in the back? Why is there such fear in the skeleton to the rights face? I love art that raises questions, especially like this one where there is so much detail to dance around a look at.
The perspective of the main sceleton in the foreground is really nice, that top down angle is something I'd love to master and you did it with a skeleton with all the complexity that comes from that! I'd say you'd pulled it off also, my only qwriks with it is that the ribcage on the right side seems a bit bloated. I think some of the lover ribs are too round or stick out too much? Further, don't the top ribs connect with the middlebone? However, that's artistic freedom I guess! :) However, I've also got a small issue with the left lower leg. The foreshortening seems a bit off and that the lower leg seems to be a bit too short (Motivation to 4.5/5)? Or the tighbone is too long? One of the two. I wished I was better at anatomy to give you a proper comment instead of me just pointing out that something might be wrong.
Regardless the piece is great! There is action, drama and it makes me wanna see the movie. Really cool and looking forward to seeing more.
for the ribs not connecting- (i know he has eyes and a tongue) but i didn't include any cartilage with him which i >think< is part of what holds ribs together to the sternum. i thought, since its already supernatural having a living skeleton, i wanted him not to have any soft tissue other than eyes and tongue. anatomy was really hard without muscles! you can look up dynamic poses all the time, but hardly research about where their bones are in the pose as well.
i would like to do a picture soon of him with clothes/armor, and him before he was a skeleton. But maybe people would prefer not to know what he looks like?
Interesting how color can change the setting so much (and cool sprite work starred in the palm of a skeleton hand too). Is that the main focus of this piece, or is this the 'complete' one, as it was meant to become? The watermelon-colored one felt a lot more consistent, but nice character art! The star seems like the one thing not really fitting in, maybe not enough blur around the edges? Maybe too much? Doesn't flow together that well. Otherwise: all nice.
yeah, the compositing and borders were the last consideration on my mind and i really just wanted to see this piece over and done with. i could have spent another hour at least hmm'ing over it but i just went for it. seeing it all together is helping me realize what isn't working, and what i need to plan out better in the future. In some ways i envy people who do art traditionally, the prep work in the beginning forces better compositional arrangement then the way digital art allows me to do everything separately and try to crush all the elements together last minute.
I like it :D
Cycling between both versions gets pretty trippy once you start watching the face wobble back and forth while the whole picture changes color schemes. Your shit is great and thus it was all on purpose 10/10.
Just spent a minute flipping between them and i didn't realize how much of a change it is, lol :P i tweaked the large skull because i thought it shouldn't be looking at a focal point that's covered in the purple image.
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