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This is an architectural concept for a computer game showing a bridge crane perched over an industrial mine shaft surrounded by a large factory environment. This concept was inspired by a Russian Aluminum Processing Plant which had an awesome communist scale, where everything felt larger than life and over-sized elements were favoured over small and fragile mechanics.
The bridge crane idea came from watching a documentary about CERN and how they transported parts of the large hadron collider down a mine shaft. I looked at various photo's of bridge cranes and eventually mashed all of them together in my head and produced this rough concept. Once the crane shape felt right, I built the rest of the room and started adding flavour and life to the rest of the space.