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Animated Dragon Cycles

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Credits & Info

4.29 / 5.00

Jan 24, 2015 | 2:12 AM EST
3D Art
File Info
600 x 340 px
2.1 mb

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Author Comments

So the teacher wants me to play with a quadruped rig for this coming week's update/review. I got this dragon rig but I've never really goofed around with a quadruped before. Much less one with wings, which can make it a bit more difficult. So, I did a quick walk, flight and taunt cycle tonight (over about 3 or 4 hours) and at one point sort of rage quitting/going on a much needed "walk away before I break something."

Totally open to critique, I am aware of a few things that need fixing. But I'd like to share just on the off chance one of you find something I didn't see or offer something I never thought about doing previously. I'm also playing with the idea of using a different quadruped rig just to get comfortable with animating something with four freaking legs. Much reference is needed :P



Rated 4 / 5 stars

looks good, but it looks a bit rough in some places. Great work.


Rated 4 / 5 stars

Why this program has no automatic collision detection? Walking cycle looks amazing. Which programs did you use and what do you study?

ShadyDingo responds:

Well generally geometry collision won't really play a factor unless you're working with dynamics in the engine. I used Maya to animate the dragon, the rig (dragon) was found elsewhere and was modeled, textured and rigged by someone else. Thanks for the view :)