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The Forgemaster

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Credits & Info

4.59 / 5.00

File Info
680 x 1098 px
1.2 mb
  • Frontpaged September 20, 2013

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You are free to copy, distribute and transmit this work under the following conditions:

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You may not use this work for commercial purposes unless you make specific arrangements with the artist.
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You may not alter, transform, or build upon this work.

Author Comments

A design trade with a good friend of mine. Those mino-people are a part of lore in our collabed headworld.



Rated 5 / 5 stars

this just amazing its really awesome and badass just wow i love it and the detail and the background is just awesome as well love it


Rated 5 / 5 stars

nipple piercings :3

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Rated 5 / 5 stars

Wow, ferocious design! The details regarding the lighting and reflections for the Forgemaster's helmeted area is my favourite, an absolutely astounding render.
I agree with the other commenters that the 'thrust' pose is rather unusual and slightly off, but other than that, this is great.
The Forgemaster looks like he belongs as a Dark Souls-style boss encounter. Glorious!


Rated 4.5 / 5 stars

He's missing lats, lol
That space where his lats would be is just empty
His right arm is extremely long - A regular human arm with the palm out reaches halfway down the thigh - but his upper arm is pointing towards the background (It should look shorter from this perspective), and his hand is in a fist, so if his arm length is equivalent to that of a human, the arm should not reach halfway down the thigh
In addition to that, his position is unbalanced - he is leaning back. It must be hard to limbo on hooves
Last but not least, it seems like his tail is coming out of his lower back - I suppose it could actually loop back to his glutes, but it's in a confusing position nonetheless

I hope this review doesn't offend you, I completely and honestly like the concept, the helmet and tasset design, and the mistakes I pointed out aren't that major anyway

You could benefit from some serious anatomy study

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Rated 4.5 / 5 stars

@ArmyofDorkness I'm not for sure on this, but it might be because of the goat/faun anatomy added to it, as the strong lower body might cause it. I really like the decision to make his fur and skin blue, as it makes for a good contrast with the background and compliments the reddish lighting on him well.

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