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Another piece of 3D-based conceptual work. I re-did the entire process from scratch, using some different methods for the fading process in Photoshop.
For this one, I put together the clothing of the wizard from a few textures I had and created the terrain, which is supposed to be a mountain top. The sky is a photograph I took myself.
That whole package was put together in 3D, then exported and ran though a digital automatic painting program, which closely matches traditional painting technique by placing brush strokes in the manner a painter would, using the image only as a key, unlike a filter. This, as well as filters, generally ticks of painters, but is an easy way to make a nice faux painting without having to learn how to paint, although a good eye is needed to make sure it doesn't screw up.
Anyway, after that, I aged it in photoshop using a variety of brushes and overlays to give the effect of an old painting on a piece of parchment.