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A faux painting of a viking village as some concept art for a new game. I was asked to render out a basic concept for a viking-esque culture in which the young main character grows up, so I used a mix of my own and assets by Arteria-3D to design and build a quick viking village. A little bit of 3D magic later, I took my render and ran it through an automatic digital painter, then worked heavily in photoshop to age the image substantially to give it the feel as if it were part of that culture.
Note the particular aspects of the painting... first off, there's a lot of shadow and contrast. At the center of the image is the bow of a viking longboat, which has just come in to dock. In the background, you can see the ruins of some tower (to the left, just above and to the right of the building farthest to the left), offering a hint of some past empire. I added some oranges, but heavily pulled back on the saturation in the aging process to allow the image to gain a sepia-esque tone. Then it was a matter of several layers of fading brushes and some slight work here and there.
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