Good art. Bad concept. I didn't finish L.A. Noire because well, doing the same thing over and over again and failing miserably every time when suspects lie to you for no reason got old really fast. Not having all too much freedom in a Rockstar game was disappointing too. The bad ending in Far Cry was dumb and the good one was little too sudden, but maybe that's why he's in the back. Mass Effect is another story all together and that's why I'm scared to finish it, but hey, there's a reason why E.A. got worst company 2 years in a row.
The one problem I'm having is Bioshock. The ending, after analysis and actually thinking about was inventive and honestly pretty shocking. It drops hints along the way that upon a second playthrough, become way more noticeable. Also I found the cross dimensional travel to be really unique and cool. I love how the reason why Elizabeth can open these rifts is because she is cross dimensional and currently exists in two different dimensions via her finger. The baptism being a birth was metaphorical of the "smothering" that needed to occur in order to prevent everything from happening. Even the name makes sense upon stumbling across the ending.
The argument that they didn't need to discuss the tears doesn't make any sense because way back in 2011 it was established that they would be a central focus of the game. It adds a layer of intricacy and depth that you only really see in movies and T.V. shows. Honestly, I do think it was one of the best games to come around in a long time and the ending added the exclamation mark to that statement.
Wow that was long winded. This long rant was just my way of saying that I'm tired of people complaining about endings. Good work on the art, maybe work on some of the dimensions of the beer mugs and positioning of the people in the piece. Also great facial expressions. Just please pick a better topic next time.