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Warriors of the Portal

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4.58 / 5.00

Nov 30, 2012 | 4:04 PM EST
3D Art
File Info
900 x 1359 px
526.2 kb

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Author Comments

This is a poster I made using 3D models and using the different layers (Diffuse, Shadows, Lights) To make weird tones of colour in After Effects, and the Watercolor texture was added later in photoshop



Rated 4.5 / 5 stars

I like it, and it works very well as a poster. Interesting shading you utilized with your 3d models... it almost looks like a mixture of watercolor and dry paint. It gives the whole piece a nice raw art feel that I can't quite describe.


Rated 5 / 5 stars

Epic Poster Action!

very nice, Love the cell outlines and color splatter really adds a unique look, great jon!

Osuka responds:

Thanks dude, I was thinking to apply this on the backgrounds when we start making the NG FIGURE animation


Rated 5 / 5 stars


And the winner should be determined by either a voting system or by playing the flash like a game. If you do certain commands or click on certain objects, your preferred character of choice has a better chance of 'surviving'.

There are other characters to add now too. Say like..."GroundCats & Commando-Canary"

If this was a Poster I would buy it.

Osuka responds:

Hahaha, making a movie like that will be a lot complicated, but I have to confess that I always wanted a game for console about NG characters fighting. A lot of characters to choose and release a lot of costumes DLCs to get more money like Capcom, cosyumes like the Larry Ballet suit (like in Larry ep1), Hank zombie costume, Nega Baron or Gooseman Lizard suit

I always imagined that, but I dont know hot to make games :(


Rated 5 / 5 stars

Could we see WOTH2 this coming year? Also fantastic art Osuka!

Osuka responds:

hahaha I wont make a sequel, but im moving on with new projects, all with 3D animation ;)


Rated 5 / 5 stars

great work!

who did you do it? background first and then layer after layer of pre-created characters? i'm curious

Osuka responds:

long story, I pose the character the character in 3Dmax, I give a Yellow backlight and a Blue Light on the top. When I render I generate different extra layers, DIFFUSE (Only texture without light and shadows) Shadow Layer, Light Layer and Lines.

In After Effects I merge those layers and make the composition. When I finish I ask to the After Effect to generate the Comp in a .PSD file, so i can manipulate it in Photoshop, keeping each character in a separated layer, then I add watercolor pictures in each character using SCREEN, DARK LIGHT, OVERLAY filters.