Credits & Info
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- Score
- 4.48 / 5.00
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Author Comments
Im updating this render, so I took a time to show a little bit of the Making of this character. How the meshes look, the lighting I used.
So this information can be usefull to the people who are interested in 3D
Information:
-10 Lights used (4 Directional - 6 Omnis)
-Used Irradiance Illumination
-I added some pre-shadows in the skin to give more contrast in the final render
-Added a DISPLACE MAP to make the muscles
-The ZDEPTH layer is used to blur the front and back of the character, and keep the middle on focus
Reviews
Rated 4.5 / 5 stars Aug 31, 2011
thank you for the advice
Man, now I got flash for free!--thanks. just for that, I'll give you a 9.
Rated 5 / 5 stars Sep 13, 2010
obra de arte !
El Mesh lo hice todo en 3dmax, poligono por poligono, a partir de cilindros y cajas. Te recomiendo que consigas tutoriales como hacer personajes en LOW POLY y luego al aplicarle Turbosmooth te creará un suavizado impresionante :D
Rated 5 / 5 stars Sep 12, 2010
Quite helpful to me of course :3
As always my mentor you never fail to provide info!
and nice format to.
l8s
Thanks, I hope this can be usefull for you :)