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Making of Gigantor

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Making of Gigantor

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Credits & Info

4.48 / 5.00

3D Art
File Info
3284 x 1100 px
740 kb

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Licensing Terms

You are free to copy, distribute and transmit this work under the following conditions:

You must give credit to the artist.
You may not use this work for commercial purposes unless you make specific arrangements with the artist.

Author Comments

Im updating this render, so I took a time to show a little bit of the Making of this character. How the meshes look, the lighting I used.

So this information can be usefull to the people who are interested in 3D

-10 Lights used (4 Directional - 6 Omnis)
-Used Irradiance Illumination
-I added some pre-shadows in the skin to give more contrast in the final render
-Added a DISPLACE MAP to make the muscles
-The ZDEPTH layer is used to blur the front and back of the character, and keep the middle on focus



Rated 4.5 / 5 stars Aug 31, 2011

thank you for the advice

Man, now I got flash for free!--thanks. just for that, I'll give you a 9.


Rated 5 / 5 stars Sep 13, 2010

obra de arte !

Me gusta como los artistas muestran los procesos por los que tuvieron que pasar sus obras de arte, ya que esto ayuda mucho a gente como yo XD. No se que decir, todo esta perfecto. Lo unico que me gustarÃ-a saber es si usaste otro programa ademas de 3d max para hacer la mesh del personaje :D.

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Osuka responds:

El Mesh lo hice todo en 3dmax, poligono por poligono, a partir de cilindros y cajas. Te recomiendo que consigas tutoriales como hacer personajes en LOW POLY y luego al aplicarle Turbosmooth te creará un suavizado impresionante :D


Rated 5 / 5 stars Sep 12, 2010

Quite helpful to me of course :3

As always my mentor you never fail to provide info!
and nice format to.


People find this review helpful!
Osuka responds:

Thanks, I hope this can be usefull for you :)