Credits & Info
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Im updating this render, so I took a time to show a little bit of the Making of this character. How the meshes look, the lighting I used.
So this information can be usefull to the people who are interested in 3D
-10 Lights used (4 Directional - 6 Omnis)
-Used Irradiance Illumination
-I added some pre-shadows in the skin to give more contrast in the final render
-Added a DISPLACE MAP to make the muscles
-The ZDEPTH layer is used to blur the front and back of the character, and keep the middle on focus