00:00
00:00
Newgrounds Background Image Theme

kyzakay just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Draconius: Progress

Share

Im updating this render, so I took a time to show a little bit of the Making of this character. How the meshes look, the lighting I used. So this information can be usefull to the people who are interested in 3D

Log in / sign up to vote & review!

he looks so fucking ugly I LOVE HIM

Thanks for this!

this will help alot with college, i suck with lighting. And now i understand zdepth :D

Nice of you to share

Nice of you to share it! So you're updating the original one you posted on the 2nd? Would you mind explaining your light set up? It looks like there's three light sources, but is there also some ambient occlusion going on? I love how the hair looks so good in the render shot. It's cool to see a high res version of this guy.

Osuka responds:

crap, im trying to update the information but the page dont let me :s

Information:
-6 Lights used (3 Directional - 3 Omnis)
-Used Irradiance Illumination
-Used VRAY DIRT to make the oclussion effect on the face
-The hair was made with 42 PLANES with HAIR MAPS
-The ZDEPTH layer is used to blur only the part behind

3d awesomeness

Man, it's pretty amazing what some people can do with 3d programs. It's always interesting to see the process one has to go through to come out with a finished product, too.
Anyways, the character design is fun and quirky, and the lighting is perfect. Great job! :)

Osuka responds:

yeah, I always loved when the people post their "making" and I learned a lot with that. So I think that would be selfish not doing the same :)

good

now make him dance

Osuka responds:

Lets play Irish Hip Hop Balad....WHAAAAT?

Credits & Info

Artist
Views
6,913
Faves:
5
Votes
7
Score
4.14 / 5.00

Uploaded
Sep 12, 2010
4:42 PM EDT
Category
3D Art

You might also enjoy...

Licensing Terms

You are free to copy, distribute and transmit this work under the following conditions:

Attribution:
You must give credit to the artist.
Noncommercial:
You may not use this work for commercial purposes.