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Kyoko

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Haven't drawn Kyoko in awhile. Also, I'm testing skeletal animations for hair and clothing instead of relying on ncloth.


Animated in Autodesk Maya. Rendered with Mental Ray.


You can view the 3d model here: skfb.ly/6snPt

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your on the right track!

however you really shouldn't be afraid to create higher Polygon models... ive noticed you do alot of low poly models.... and i feel its hindering your growth.

Trust me... creating Nice looking low poly models becomes alot easier when you know how to create good looking High poly models

other then that id say you just need to study textures and more complex materials...

its not gonna be an easy path... but it is a very fulfilling path. good Luck!

Credits & Info

Artist
Views
702
Faves:
1
Votes
8
Score
3.66 / 5.00

Uploaded
Jul 8, 2017
12:26 AM EDT
Category
3D Art

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