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I was bored and wanted to experiment with normal texturing. I'm quite pleased with the effect. There is on hitch tho. Do you honestly believe that the stacks of coins are all individually made.
i don't know why but i just love your art
are those rupees from legend of zelda? awesome work 5/5 10/10
DING DING DING!! WE HAVE A WINNER!!
*you get showered with 999 rupees*
Slightly disturbing to see that the top right red gemstone doesnÂ´t seem to actually REST against that stack of coins it has to its left, thereÂ´s a small gap visible, but meh.
All in all, this shit looks professional and VERY well done.
DoesnÂ´t really look realistic
- but since this is an experiment with "just" normal texturing, it was hardly intended to look particularly real to begin with now was it?
End of the line is that I think this looks great, even when you donÂ´t take the relative simplicity into account.
.....FRIG ON A STICK!!!!
oh crike muffins how did that red jewel escape my detail hunting eye like that!.
anyway the true experiment was not the normal mapping but rather seeing if i could fool people with a trick called vertice culling.
the trick involves the video cards inability to render any vertice smaller then 0 or just right at a perfect 0 in scale and the model will appear with a merged center.
this allows me to make several faked copies of the coins with no additional details. just rotate and postion a bit and viola you have a stack of coins that doesn't cost 5000 poly each stack.
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