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A Kings Ransom

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Credits & Info

Views
4,225
Score
4.17 / 5.00

Date
03/06/2010
Category
3D Art
File Info
1280 x 1024 px
PNG
1.1 mb
Tags
money
shiny
gold
jewels

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Author Comments

I was bored and wanted to experiment with normal texturing. I'm quite pleased with the effect. There is on hitch tho. Do you honestly believe that the stacks of coins are all individually made.

Reviews


SileNt-SamSileNt-Sam

Rated 5 / 5 stars

i don't know why but i just love your art



metalheadleonmetalheadleon

Rated 5 / 5 stars

zelda reference

are those rupees from legend of zelda? awesome work 5/5 10/10


Nanakisan responds:

DING DING DING!! WE HAVE A WINNER!!

*you get showered with 999 rupees*


zephiranzephiran

Rated 4 / 5 stars

Mighty fine.

Slightly disturbing to see that the top right red gemstone doesn´t seem to actually REST against that stack of coins it has to its left, there´s a small gap visible, but meh.

All in all, this shit looks professional and VERY well done.
Doesn´t really look realistic
- but since this is an experiment with "just" normal texturing, it was hardly intended to look particularly real to begin with now was it?

End of the line is that I think this looks great, even when you don´t take the relative simplicity into account.


People find this review helpful!
Nanakisan responds:

.....FRIG ON A STICK!!!!

oh crike muffins how did that red jewel escape my detail hunting eye like that!.

anyway the true experiment was not the normal mapping but rather seeing if i could fool people with a trick called vertice culling.

the trick involves the video cards inability to render any vertice smaller then 0 or just right at a perfect 0 in scale and the model will appear with a merged center.

this allows me to make several faked copies of the coins with no additional details. just rotate and postion a bit and viola you have a stack of coins that doesn't cost 5000 poly each stack.