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Ms. Death

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-Bleeding to death. He just passed, regretting his loneliness.-
"Always such a shame... when was the last time I slept? I think it's been about four days, now. Gosh, I'm hungry."
-Cancer. She enjoyed her life and accepted death. -
"How nice, I think. Maybe. I wonder if there really is such as a thing as a 'nice' death. Someone or other is always pretty broken up about it."
-Shot himself. He deplorably hated himself.-
"Silly blotter. There's always some reason to live on. I think. Do I have a reason to live? Do I have a reason to die? Can I die? Would I pass through my own head? I wonder... Oh, hullo, Mr. Ghost. You were hit by a drunk driver? That's pretty sad. Don't be scared! You're going somewhere nice soon! Probably, anyways, since you seem awfully nice. Not many of you guys want to talk to me. You're always too busy with bein' dead and all to notice and you just fly away to wherever you're supposed to go. It gets kinda lonely, like this. Thank you, Mr. Ghost."
----
My submission to the Character of the Week in the art forum. The theme was "death". I chose to avoid doing a variation of the grim reaper, so here's my character. A young girl who sees and feels all deaths that take place, because all souls pass through her on their way to the afterlife. She may seem a little insane in the writing, but I think you would be too if you noticed every death that occurs.
Her eyes are huge. I hope not to make that mistake again. I tried experimenting with some special details/textures. I didn't do as well with them as I would have liked, but I'll improve with time. Hopefully.
Estimated time to make: Too long for the result. 8-ish hours.
Comments and critiques are always appreciated and I always respond!

PS: "The Big Book of Death" is a reference to something. If you get what, you're awesome.

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Awesome

Here goes my first review!

That scarf is just so harry potter...I like it though it has plenty of details and the style is nice, try to work on giving your drawings some depth, the picture looks like it could be a sticker just on there you know, flat. for example that chimney on his head could have been easily done differently to show it from a 3/4 view so you see two sides of it not just one since she's not facing straight ahead (even though her features are placed like she is I can tell she's not...work on that), same with the books,drawer,table,and TV. I'm not saying that it has to be 3/4, it could be another angle but try to add depth, it's gonna turn your good art into amazing art. Your pieces have lots of feeling and detail and it's great, depth will make them pop and playing around with depth will give you art even more feeling and can help out in the composition of your work.

Composition is something you should look into also, the character is just in the middle with objects on her left and right...not to interesting. This scene could have had a greater impact on the viewer if you the placement of objects/character was changed (again this touches on angle/POV) using composition you can emphasize an object, the ghosts, her head, what ever you think is most important in the piece could be emphasized using the right composition. Mood is another thing that can be emphasized using composition and since you have lots of feeling in your work already it would be awesome with some composition worked in there ;D. Also Composition is used to guide the viewers eye around your piece which can be important for emphasizing key points of your piece.

Another thing is Line Weight. Line weight is SUPER use full for showing depth (which is my main concern with this piece). Her arm that's up could have slightly thicker lines there for making it pop a little more and seem like it's coming out and not touching her body. The ghosts could have a thinner or no outline and that's gonna provide a little texture. point is that lines can be played in order to achieve different effects.

Lintire pretty much covered then rest lol but I hope you find this help full. If you need me to elaborate on anything please let me know I'm trying to help you out here. Good luck in your future drawings!

PS.: Thanks for scouting me! :D

Luxembourg responds:

Hey! For your first review, it's pretty solid and helpful.
I chose the scarf's colors on purpose: gold and deep red, the colors of Gryffindor. I chose them mostly because it's a damned good color scheme.
Depth, depth, depth. As I've said before, I'm terrible with it. The piece I'm working on now, for the current CHOW (40: Space Singer), is done at a more 3/4 view and has some perspective to it and hopefully won't feel flat. I'm working on trying to get better at making my drawings pop. I know I fucked up the depth here, so I'm practicing to get better.
As for composition, I wanted the focus to be the character, but I wanted to give the aesthetic that she was in a musty place. That's why she's surrounded by random. attic-esque odds and ends. Yet again, it's something I'm working on with my current piece.
Line weight is something I don't think about much. I don't have as static of line weights as some people do- my works don't feel boring because of them, anyways- but I understand I could really put more dynamic on them.
For the most part, I'm taking improvement a couple of paces at a time. I have a really long way to go, but at the moment I was mostly working on improving my detailing ability, and now I'm currently trying to work on depth and composition. I really hope I can improve over a lot of terrible parts in my work.
Thanks for the great review! I'm glad you liked it. You're welcome as far as the scout goes, you're certainly a good artist.

Oh Snap, it's a GRAMAPHONE!

Another great submission, Luxembourg. Loving your stuff, and, well, decided that I had to do some sort of review for it. To start off, the style is original as always. I can honestly say that it's branching away from everything that I can base it on, developing your own unique style, which seems to have a strong basis on innocence. This style is going well with the theme of death - considering all the submissions were based on or off the general subject of the Grim Reaper (Not so Grim, this piece) and the whole concept is it's own take on the subject. The colours match the lineart perfectly, giving off the idea of a musty attic - which I'm assuming is the general feeling you were heading for.

I wouldn't say that her eyes being huge is a bad thing - the lack of experssion, facially at least, does clear the way for some proportional warping and I wouldn't rebuke you for over-compensating via way of her eyes. Especially in a relatively cartoon piece which doesn't really have much basis in reality anyway. As for the designs, I think you did particularly well - they were subtle, enough to be missed at a first glance, and the designs on the girl's (I'd consider her more eccentric then insane for her utter desensitization to death) coat really appealed to me - good thing you didn't have to redraw her, because getting that right twice would have been an utter bitch.

However, there are quite a few problems with this that no-one, including yourself, seems to have mentioned. The most notable is that you've utterly cocked up the depth and volume of the background objects - they seem utterly flat, and completely indecipherable from the foreground - the main character could be 2 or 20 meters away from the shelves, for all I know. The corner spiderwebs, along with the pipe, seem unattached to anything - I'd advise trying to research how to draw your graphical drawing, then try and apply them to art. I can't really seem to find any good tutorials right now - all the Google results I can find seem to either insult your intelligence or are completely unrelated, but I suppose you get the general picture.

Now, while the designs were fairly well done, the textures did seem quite cheap - the static on the TV, the woodwork on the table, and the background "crumpled paper-esque" textures all seemed fairly cheap. Since you draw in Coral Painter, there's no real point in telling you to go try some Photoshop effects to try and emulate in the textures in place of drawing them, but I do liek to think that you have to know the limits and rules of a subject before you can fuck with them to your desire, so here's a link (probably butchered by the NG things) to some realistic texturing - pencil, but whatever.

http://www.learn-to-draw-expressively.com/drawing-realistic-texture.html

Another problem with this was the shading - it's a great way to convey tone and depth, but it's been used way too sparingly in this picture and doesn't really amount to any difference in the long run - I had to actually to actively search for the shading to find it. As a rule of thumb, while shading, and when using layers of shading sparingly (ie when you're only using the one main tone) try to go 30% to 40% shading, scoring enough of the picture for it to be notice. The more layers and tones you used, the more you shade, but that;s jsut a basic rule of thumb.

Other then defining the character and background some more, while working on your light sources, those were the main problems with the picture. Looking back at your other pictures, your lineart has improved greatly, and your colouring is eons above what it used to be. You do seem to have an overall theme of innocence in your drawings - it works well with the style. The only other things I can really add are that chimneys in your head is the the new black, try adding some cast-iron into your pictures, and would "The Big Book of Death" have anything to do with a certain Bronwyn Carlton?

Luxembourg responds:

You have a knack for giving me good reviews, and this one is no exception.
I'm glad you generally like it, and I'm glad you see the issues where they are and pointed them out.
About the depth, I am absolute shit at depth and perspective and things of that sort. That's certainly no excuse, but it's something I really have trouble with. I don't really know how to cause things to look farther back without putting them in a position to look very far away. I'm terrible at that and pretty embarassed about it.
The textures are something I'm fairly new with. As you've noted with my work, details and coloring have never been my forte and I've always worked mostly with lineart. This is one of the first times I've ever digitally tried to apply a texture to anything, and I did them all by hand. Practice will help me with that, but I understand that I did a poor job with most of the textures here. I thought I did a decent enough job with the wood texture on the gramophone (which looks different than the texture on the desk), though that's virtually invisible unless viewed full size. I regret using the paper texture in the background. That was cheap.
I'm always a little scared of shading things digitally. I tried, but I always make things too light to avoid them messing up the pieces. I'm also pretty bad when I don't set up a directly visible light source, so I don't always know how light will behave when it's area lighting rather than concentrated lighting. I was more liberal with shades in, say, The Vexon and the Light, but I'm not always aware of what to do when I don't set up some more direct light sources. I feel like I learned some things about basic digital shading on this, so I hope to be more liberal in the future with shades.
It's a reference to a Christopher Moore book, by the way. "A Dirty Job", which is about Death. It's one of my favorite books of all time.
Thanks for the awesome review, Lintire!

Tastfull

I like the take you put on the persona of death. when i portay Death i write him as a snide bitter cinic who mocks the dead. But she's not as much a regulator as more of an obsever watching sperits passing by, seeing and knowing how they all died. She seems a vary innocent girl i'm guessing 15 but could be in her early 20s hard to tell realy. I could see this being a classy british movie. 10/10

Luxembourg responds:

I'm not entirely sure on her age, myself. I've always found drawing people younger than me (teens/tweens, not children) a little unappealing, so I suppose we can consider her to be about 17.
I'm glad you like my version, and the drawing! A cynic who's a bit of an ass to the dead would be an interesting version to read of, as well.
Thanks for the review!

Nah

Not actually my favourite kind of art. I actually think that this technique is a bit strange. But.. Everybody have different tastes. Still, I can see that the picture got quality. Keep up the good work.

Luxembourg responds:

It's fine that you don't like the style or the drawing, but you should really find something a little more constructive to say when giving something a low score. "I don't like it" is rarely good critique. No offense intended.
Either way, thanks for the review. Glad you found it worthy of input, in the very least.

death approved

i think the draw does make one feel the theme of death and about the eyes being too big ,though im no expert, i believe the character becomes more humane in some way.
sorry to say but if you didnt told on description that it was a girl i would have mistaken it for a boy.

Luxembourg responds:

That comes with the territory of drawing short-haired girls without detailed faces and clothing that doesn't show body figure. It's fine, a lot of my girls are pretty androgynous. I don't mean them to be (I don't like androgyny, I just like girls who have short hair), but that's how they appear. Hopefully I'll reach a point when all my girls look like girls, regardless of clothing or hair length. I need to get better at facial features to define that.
Large eyes (that aren't anime) give a more childish feel to the appearance of people, adding innocence, hence the more human look.
Thanks for the review. Glad you like it, to some extent. Sorry the gender's kind of ambiguous.

Credits & Info

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Votes
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Score
3.49 / 5.00

Uploaded
Jul 17, 2010
8:16 PM EDT
Category
Illustration

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