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City

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Digitally Rendered in 3ds Max.
Here's a rendering of a city I modeled using a technique called "tiltshift" rendering. It utilizes heavy depth of field blur to make even the largest of scale scenes appear as small as toys.

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light source is placed on the left, while shading suggests it should be on the right :P awesome render though

Intresting

This Is Very Simalir To Mirror's Edge(Very Vivid)
If Only There Were Actual Skylines Like That

reminds me of....

Mirrors edge? good stuff

Nice but...

Dont show this to adult swim...they will make lame bumps with this technique...>_<;

10/10
5/5

Oh, and you think of putting windows up in that? It would Be awesome!

nice

pretty impressive :]

Credits & Info

Artist
Views
4,112
Faves:
10
Votes
16
Score
4.43 / 5.00

Uploaded
Jul 4, 2009
8:00 PM EDT
Category
3D Art
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