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Warthog

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Credits & Info

Views
4,429
Score
4.35 / 5.00

Date
07/27/2012
Category
3D Art
File Info
1280 x 720 px
JPG
461.2 kb
Tags
halo
car
reach
warthog

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Licensing Terms

You are free to copy, distribute and transmit this work under the following conditions:

Attribution:
You must give credit to the artist.
Noncommercial:
You may not use this work for commercial purposes unless you make specific arrangements with the artist.
No Derivative Works:
You may not alter, transform, or build upon this work.

Author Comments

About 4 days of work with 3ds max
Made for a contest (first place)
Note : this is a mix between the warthog of Halo reach, Halo 3 ans the futur warthog of Halo 4
Enjoy :)

Reviews


EpicBoi31EpicBoi31

Rated 5 / 5 stars

that looks right out of the game...i cant even respond to the awsome factor



ZKJZKJ

Rated 4.5 / 5 stars

The only problem I can see is that is looks a lil bit legoish



m1kclarkm1kclark

Rated 3.5 / 5 stars

I'm going to guess that this isn't for a game, based on the high resolution of all the circular objects and the reflectivity on the front surfaces. I will offer critique with that assumption.

PRAISE: The overall geometry is excellent, with good color choices and a nice framing of the object for the picture. You've got decent lighting that really emphasizes the details of the model, and the angle of the vehicle is also appropriate.

CRITIQUE: (In order of simplest to most complex.) The object isn't centered in the image, which is distracting because we expect to be looking for something in the over-emphasized left side of the background. The materials need more work; the reflective surfaces (like the hood) are too mirror-like, the non-reflective surfaces (like the tires) have too much specularity, the gun barrel simply isn't dull enough, and every single color could do with just a little bit of "noise" with a similar color so it resembles a realistic colored surface (like paint). Right now, the color looks like an intrinsic material property (like green quartz or bare gray steel). Finally, and this is the challenging part, BEVEL your edges. Nothing says, "I'm a 3D render" like those infinitely-sharp edges on the gun-scope, on the tire edges, and on the gray support structure over the cockpit.

Overall, it's an excellent model for a beginner-to-intermediate level, and certain advanced-level refinements could *really* make it shine.


People find this review helpful!
Killm4nu responds:

Wow... Thank you very much for this critique :o
I find the materials too reflective too but I'm really bad with materials, I'll try to make something more "rusty" and I smooth the pieces that need it (and center the warthog)
Anyway, thank you really much :)